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Arc Reactor Overload System

A dynamic overload system that limits the capabilities of the suits in the Satsu Iron Man Addon mod.

File Details

Arc Reactor Overload System v1.3

  • B
  • Dec 3, 2025
  • 279.20 KB
  • 1.4K
  • 1.20.1
  • Forge

File Name

Arc_Reactor_Overload_System-1.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:arc-reactor-overload-system-1392771:7287952")
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v1.3 – Overload Logic Stability Update
• The <actionbar> will no longer be used as a temporary HUD; instead, the <bossbar> will be used as a temporary HUD with many modifications to make it integrated with Satsu's HUD.

• Fixed a long-standing issue where the overload HUD and bossbar only appeared in the first world created, and failed to initialize in new worlds.
• Overload progression, paralysis timing and cooldown values now behave consistently across all worlds and game sessions.
• Removed the experimental overload warning sound due to inconsistencies in Minecraft’s sound registry; this feature may return in a future update.
• Cleaned and optimized internal tick logic to ensure that the HUD only activates when the AI system is active, matching intended behavior.
• Improved bossbar stability — bars are now cleaned and reassigned properly when equipping/unequipping armor or switching worlds.