Arbiter's Seal [Fabric/Quilt]

very, very early alpha, very limited functionality.
I suggest not using this on an established world, i accept no responsibility for any issues that arise from not reading this.
please give constructive feedback where you can.
Completed
Teorite Ore
Silver Ore
Cold Iron Ore
Dendrite Geode (spawns in the End)
Ebony Tree (spawns in Dark Forests) & associated blocks (Barrel, Crafting Table, Bookshelf, Composter, Sign, Boat)
Aloe Vera (spawns in desert)
Angel Tears (spawns in the End)
Custom status effects (Bleed, Silence, Root, Rebirth, Charmed, Sleep, Thorns)
Item sprite Textures
Partial
Melee weapons (loot table missing)
Bows (loot table and onHit effects missing)
Helmets (models, loot table missing)
Shields (recipes, onHit effects missing)
Trinkets (no loot table)
Chestpieces (no functionality, some models)
Loot items (mostly done)
Textures,, actively being worked on.
Crossbows - (loot table, functionality missing)
Feet - (models, loot table missing)
Guns - (loot table, functionality, projectile missing)
Gloves - (loot table, stats & equip location missing)
None
projectiles
mobs
config
This mod is a Vanilla++ mod that adds a multitude of items and blocks, mobs (eventually) based on Fell Seal: Arbiter's Mark PC game.
Including :
New Wood type: Ebony, spawns only in Dark Forests

New Ore types: Silver & Teorite, spawn all over the world (including Nether & End) in small-medium veins.
Cold Iron, Spawns in Deepslate and End dimension
New Metals : Aegisite, Adamant, Bronze & Steel
New Geode that only spawns in the End dimension (rarely)

Axes, Bows, Crossbows, Daggers, Guns, Maces, Mauls, Rapiers, Scythes, Spears, Staffs & Swords, some with unique abilities/properties.

Chestpieces, Helmets, Gloves, Boots, Trinkets, Shields all with unique skins.

Rare materials, Gadgets & Potions

THIS MOD IS IN ALPHA AND AS YET SOMEWHAT INCOMPLETE, WITH MISSING TEXURES, RECIPES LOOT TABLES ETC...
USE AT YOUR OWN RISK
THINGS WILL CHANGE AS I WORK ON IT
Wiki :
Trinkets :