araz-1.0.0-beta.2.jar
Curse Maven Snippet
What's new
# 1.0.0-beta.2 — "It keeps records"
A big update shaped by your feedback. It appears far less often and behaves like a night creature, the story can no longer get stuck, `/araz help` tells you what to do next, it keeps (and shows you) a record of you, and it scales to modded, overpowered players.
## It appears less often
- **Shared appearance cooldown:** after it shows itself, it stays gone for at least 4 minutes.
- **Encounters every ~4–11 minutes** (was ~1.5–5). Mining glimpses, door/window visits, hanging ambushes and abductions are all rarer.
- Phantom sounds, lights going out and footprints are unchanged: the atmosphere stays, it just stops being everywhere.
## A true night creature
- **It introduces itself first:** nothing else can show it before the first sighting.
- **Then it only comes at night** (or deep underground).
- **After 3 nights it starts appearing in daylight, gradually:** at first it only watches from afar.
## It keeps records
- **Record signs:** some nights it plants a sign near your bed or door: *"14 TIMES / YOU OPENED IT"*.
- **Observation Log** (new item, in the abandoned camp chest): read what it has learned about you, in its own words.
- **Death marker:** where it kills someone it leaves a skull and a sign: *"ONE WHO WALKED / STOPPED HERE"*.
- **It waited:** come back after three real days away and the first night greets you.
## New mechanics
- **Hiding:** during a hunt, crouch, stay still and stay in the dark for 3 seconds, and it loses sight of you.
- **The world goes quiet:** animals, ambience and music fall silent when it is near, before you see it.
- **Silence ritual:** touch the altar holding a soul lantern with 3 diamonds in your inventory for three days of peace.
- **Possession, seen from outside:** a possessed player glows and leaks dark smoke.
- **The door breathes:** some nights the broken portal in the ruin flickers for a few seconds.
- **Four new advancements:** Sleepless, Under a Bleeding Sky, Taken, You Came Back.
## Power awareness (modpack friendly)
Playing with hero mods or overpowered gear? It notices: *"You are not normal. Then neither will I be."* From then on every encounter scales to you: more health, harder hits, armor, and an armor-piercing strike. No single hit can take more than 20% of its health. Vanilla gear, even netherite + Strength II, is not affected.
## If you're stuck
- **`/araz help`** tells you your next step based on your progress. **`/araz altar`** shows the altar layout.
- **Essence of Araz is now in the portal ruin chest,** so The Last Line can always be forged. Ruins built in beta.1 worlds get one added automatically.
## Settings & accessibility
- **In-game settings screen** via Mod Menu + Cloth Config (both optional).
- **Light mode:** it only watches, with no attacks and no jumpscares.
- **Photosensitivity mode:** no flashing effects.
- **Learning speed:** control how fast it learns from you.
- **New options:** appearance cooldown, mischief frequency, daylight nights, ambient encounters on/off, power awareness on/off.
## Fixes
- The abandoned camp could spawn on top of trees or on water; it now picks dry, flat ground.
- The camp and ruin were not built for players in creative mode.
- Standing on the surface above the ruin started the chase, with the guard spawning inside rock.
- `/canavardev`, `/monsterdev` (new English alias) and `/kalinti` now require operator permission.
- Full translations for all new text in all 12 languages.
Existing worlds and config files are upgraded automatically.
This mod has no additional files

