Hey all, my names Acro and I have taken up the job of porting Aquarius to 1.16, I will also be adding new features in the future, some ideas include: hostile oean mobs, uses for the corals and see grasses and more fish, but without further ado:
Aquarius.
adding "new capabilities to 1.13 content"
or for a textual representation:
from left to right:
Guardian Sight I-IV: an enchantment for tridents that lets you fire guardian-like beams at your enemies by holding down right click
Channeling II-III: Higher levels of Channeling that let you smite mobs even when it's not thundering. Channeling II lets you strike during normal rain, and Channeling III lets you strike any time."
Chorus conduits: Allow you to swim in the air as long as the jump button is held. Made out of water with purpur or purpur columns in the place of prismarine. Also adds the potion effect Atlantean, only
obtainable with the chorus conduit. Crafted with one conduit and two shulker shells, like a shulker box. (Based on a video by Grian) Also lets you use Riptide out of water.
A setup for a chorus conduit
Prismarine rods: Used to craft and repair tridents, made with two prismarine shards and one prismarine crystal. Tridents crafted with two prismarine rods and three quartz.
Flippers: Grant you Dolphin's Grace when in water, but slowness when out of water. Crafted with two leather and two scute.
This mod requires Fabric you can support the original author here
currently I am only maintaining and focusing on the fabric 1.16 version, at some point I might backport or sideport this mod to forge but I have no designated time frame as of yet and asking in the comments won't make it come any quicker
you should report any issues or submit any langs to my fork of this mod here on GitHub
1.16.3 or .4? :c
In reply to fredderick1312:
sorry for the long wait, it has been updated :)
In reply to Acrogenous:
id just like to say, im a huge fan, hopefully you can sideport for forge soon it seems like a
small enough mod and forge allows has a ton of utilities or so ive heard, tbh i just want the extra channeling levels, damn ive been soo long wanting that in minecraft, btw, can you also make impaling deal dammage to all wet mobs like in bedrock edition
In reply to KuroYure:
I have a few things to do with other mods (I maintain and create several others) before I consider side-porting, forge does things a lot differently and is not particularly well documented to it is always a hard task, im not going to say no to a port of my version, but it is not currently a priority sorry.
In reply to Acrogenous:
perhaps others could contribute to the project, some forge ports are not done by the original authors, i understand tho, if coding was simple id make my own mods
1.16.3 plz?
In reply to connorgoober29:
updated to 1.16.4, unless it specifically is requested that a 1.16.3 version be made, it wont be. but it is now 1.16.4 :)
can there be a forge ver.? :3
In reply to jiocrestfall:
Please see previous comments about my decision to not make a Forge port.
In reply to B0undarybreaker:
yeah mb there, didn't read the disclaimer :( sad but hey hobbies a hobby, can't force you there, just been really lookin for forge mods for 1.15
...you know what's the most funny about all this? Aquarius zodiak sign belongs to the dome of Air :)
Will you add Mob A from the Mob Vote for one of the your future hostile ocean mobs?
Is the version of 1.16.1 ended? there are missing things on the mod on the "aquarius-1.16-ACRO1.0.0".
In reply to meowflaxx:
I pretty much took the old code and ported it too 1.16, what do you think is missing? And no, I still plan on adding things to the 1.16 version.
In reply to Acrogenous:
well, the mod says that comes with Channeling II & III, it is not in the 1.16 version of the mod. The Chorus conduit doesnt work. Flippers doesnt work. Guardian Sight I-IV the tridents throwed are invisibles.
By that i mean the mod is not ended yet.
In reply to meowflaxx:
all of these things mentioned worked when I tested it, channeling definitely existed and so did the flippers and conduit. the video in the description was done in 1.16 I will test it again but I feel like something might have gone wrong on your endEDIT: yup, something are definitely broken in 1.16.1 I will check this, in a testing environment it all worked fine
In reply to Acrogenous:
found a fix, they changed the way they spelt channeler between 1.16 and 1.16.1 which caused the entire mod to fail
In reply to Acrogenous:
Thanks for fix it!
Thank you for the update IAmAcro! And Thank you B0undarybreaker too.
Minecraft is now 1.16.1 so can you please update this mod. I did check and it does not currently work.