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Any tool and armor! [Fork]

Create tools and armor out of any block! This mod adds 6,390+ tools and armor pieces to the game, for each of the blocks in the game.
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Anything_for_Fabric_MC_26.3_ver.1.10.2.jar

File nameAnything_for_Fabric_MC_26.3_ver.1.10.2.jar
Uploaded
Nov 15, 2026
Downloads
13
Size
31.0 MB
Mod Loaders
Fabric
File ID
9622506
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:any-tool-and-armor-fork-1799393:9622506"

Learn more about Curse Maven

What's new

Changes since 1.6.1

Additions

  • Expanded to 678 materials and 10,848 equipment items, including missing blocks and 22 additional flower materials.
  • Added shields, bows, and crossbows for every material.
  • Added coated tridents, elytra, and maces, crafted using a vanilla core and eight material blocks.
  • Added stonecutter dismantling for coated equipment, preserving the original core's name, enchantments, and wear.
  • Added intrinsic material abilities with proportional armor bonuses and applicable shield, melee, and projectile effects.
  • Added built in moving light for luminous equipment.
  • Added 400 unique musical block assignments, covering 16 instruments and 25 tuning positions each.
  • Added optional Jade integration displaying musical instruments, notes, and tuning indices.

Material Abilities

  • Added damage reflection, Slowness, frostbite, freezing, chorus teleportation, knockback, and aquatic bonuses.
  • Added fire, explosion, fall, ignition, and knockback protection for appropriate materials.
  • Added sliding, wall adhesion, slow falling, regeneration, hunger conservation, trading discounts, and enchanting discounts.
  • Added creature friendships, followers, defenders, and attack commands for matching materials.
  • Added bee colonies, cube alliances, Iron golem assistance, Guardian support, and Silverfish and Creaking summons.
  • Added farming effects, grass and mushroom growth, waterlogging, farmland hydration and drying, and amethyst growth.
  • Added camouflage, fireflies, falling leaves, musical effects, redstone signals, beacon powers, and music disc drops.
  • Added material drawbacks including melting, sustained burning, lightning attraction, poisoning, shattering, and TNT explosions.

Balance and Fixes

  • Rebalanced shield, bow, and crossbow durability and performance against their vanilla counterparts.
  • Fixed lapis armor discounts at anvils, including displayed prices and actual level payments.
  • Fixed held trident rendering, missing shield textures, and dark or indistinct equipment textures.
  • Removed lengthy crafting and dismantling tooltip text.
  • Extended applicable material abilities to arrows, crossbow projectiles, and thrown tridents.
  • Restricted damage reflection and retaliatory piston knockback to direct melee attacks.
  • Improved ice sliding, packed ice and blue ice movement, melting, and dropped item evaporation.
  • Corrected dropped equipment fire, lava, and explosion resistance.
  • Fixed chorus damage, armor wear, and target teleportation.
  • Fixed persistent burning after armor removal or death and added splash water extinguishing.
  • Improved bee flight, following, combat recovery, stinger survival, and pursuit of splitting enemies.
  • Fixed Warden truces, Darkness protection, and summoned Warden persistence.
  • Fixed goat attraction, friendly Pufferfish behavior, sugar cane camouflage, and bush equipment colors.
  • Fixed missing stripped crimson, stripped warped, raw iron, and gold ore family bonuses.
  • Fixed fireflies in daytime caves and shade at local light level 13 or lower.
  • Added a saved ten minute minimum lifetime for summoned Creaking.
  • Fixed Creaking shield summons on blocked attacks and immediate allegiance changes when matching protection is removed or restored.

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