Anything_for_Fabric_MC_26.3_ver.1.10.2.jar
Curse Maven Snippet
What's new
Changes since 1.6.1
Additions
- Expanded to 678 materials and 10,848 equipment items, including missing blocks and 22 additional flower materials.
- Added shields, bows, and crossbows for every material.
- Added coated tridents, elytra, and maces, crafted using a vanilla core and eight material blocks.
- Added stonecutter dismantling for coated equipment, preserving the original core's name, enchantments, and wear.
- Added intrinsic material abilities with proportional armor bonuses and applicable shield, melee, and projectile effects.
- Added built in moving light for luminous equipment.
- Added 400 unique musical block assignments, covering 16 instruments and 25 tuning positions each.
- Added optional Jade integration displaying musical instruments, notes, and tuning indices.
Material Abilities
- Added damage reflection, Slowness, frostbite, freezing, chorus teleportation, knockback, and aquatic bonuses.
- Added fire, explosion, fall, ignition, and knockback protection for appropriate materials.
- Added sliding, wall adhesion, slow falling, regeneration, hunger conservation, trading discounts, and enchanting discounts.
- Added creature friendships, followers, defenders, and attack commands for matching materials.
- Added bee colonies, cube alliances, Iron golem assistance, Guardian support, and Silverfish and Creaking summons.
- Added farming effects, grass and mushroom growth, waterlogging, farmland hydration and drying, and amethyst growth.
- Added camouflage, fireflies, falling leaves, musical effects, redstone signals, beacon powers, and music disc drops.
- Added material drawbacks including melting, sustained burning, lightning attraction, poisoning, shattering, and TNT explosions.
Balance and Fixes
- Rebalanced shield, bow, and crossbow durability and performance against their vanilla counterparts.
- Fixed lapis armor discounts at anvils, including displayed prices and actual level payments.
- Fixed held trident rendering, missing shield textures, and dark or indistinct equipment textures.
- Removed lengthy crafting and dismantling tooltip text.
- Extended applicable material abilities to arrows, crossbow projectiles, and thrown tridents.
- Restricted damage reflection and retaliatory piston knockback to direct melee attacks.
- Improved ice sliding, packed ice and blue ice movement, melting, and dropped item evaporation.
- Corrected dropped equipment fire, lava, and explosion resistance.
- Fixed chorus damage, armor wear, and target teleportation.
- Fixed persistent burning after armor removal or death and added splash water extinguishing.
- Improved bee flight, following, combat recovery, stinger survival, and pursuit of splitting enemies.
- Fixed Warden truces, Darkness protection, and summoned Warden persistence.
- Fixed goat attraction, friendly Pufferfish behavior, sugar cane camouflage, and bush equipment colors.
- Fixed missing stripped crimson, stripped warped, raw iron, and gold ore family bonuses.
- Fixed fireflies in daytime caves and shade at local light level 13 or lower.
- Added a saved ten minute minimum lifetime for summoned Creaking.
- Fixed Creaking shield summons on blocked attacks and immediate allegiance changes when matching protection is removed or restored.
This mod has no additional files

