
Define what happens when an anvil lands on blocks or entities. Data driven.
Works server-side and in single player.
For REI support, it must be installed on the client as well.
Adds a new data type: anvil_crushing_recipes:anvil_crushing. Recipes can be added with data packs.
Recipes take one or more blocks, entities, or tags as input and can produce a block and/or a list of items as output.
There are more demonstration videos on the repo.
Built in data packs
- anvil_crushing_block_breaking, default: enabled
makes anvils break weak blocks [e.g. pumpkins and saplings]
- anvil_crushing_block_degradation, default: enabled
makes anvils 'damage' many blocks they land on, turning them into less refined variants [e.g. smooth stone to stone]
- anvil_crushing_stone_to_cobble, default: enabled
this is separate from block_degradation because it can override the new data pack compress_stone_to_deepslate
- anvil_crushing_compress_stone_to_deepslate, default: disabled
Renewable deepslate! An anvil that crushes a pillar of three stone creates deepslate. This only works if stone_to_cobble is disabled
- anvil_crushing_ice_compression, default: enabled
An anvil that crushes three ice creates packed ice; or if it crushes three packed ice, it creates blue ice. This is an alternative to crafting and works the same way the carpet_extra's renewableIce feature does
- anvil_crushing_crush_ores, default: enabled
Anvils cause the raw materials in ores to pop out into item form and degrade the ore block into cobble (or cobbled deepslate or netherrack) [e.g. nether gold ore drops gold nuggets and becomes netherrack]
- anvil_crushing_wither_skele_on_basalt_to_blackstone, default: enabled
Renewable blackstone! An anvil that crushes a wither skeleton on basalt turns the basalt to blackstone
SpaceEagle17 has also created a data pack that makes anvils convert cobble to sand, which can be used in place of Carpet Extra's feature which does same thing. Download the data pack from this page.
Both basic and detailed information on data pack format can be found on the wiki. There are also lots of good examples in the built-in data packs. The format is as 'vanilla-like' as possible.
Translating
This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however, so anyone else is free to port it.
I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.