anr-ro-1.12.2-0.44.5.jar
Curse Maven Snippet
What's new
Changelog
All notable changes to ANR's Recipe Overlay are documented here. Versions follow
SemVer (MAJOR.MINOR.PATCH); dates are ISO 8601.
[0.44.5] — 2026-09-22
Fixed
- Recipes that make one variant of an item from another variant of the same item (e.g. Traveler's Backpack: a themed backpack from the standard one) were mistaken for repair/enchant "modifier" recipes and not followed, so the drill stopped at the top recipe. The same item now counts as a modifier input only when it is the same variant too — except damageable items (tools, armour), whose repair/enchant recipes stay excluded. Generic rule, no mod-specific handling.
[0.44.4] — 2026-09-22
Changed
- Exclusion button colours flipped to show the state: green while the mechanism is included (followed), red while it is excluded.
[0.44.3] — 2026-09-22
Changed
- Exclusion button art: red goggles to exclude a mechanism, green to include it again (was the plain goggle for both).
[0.44.2] — 2026-09-22
Fixed
- The walk restored at startup could be stale (built before JEI's recipes were available). It is now recalculated when JEI hands over its recipes (and on every JEI reload) and when joining a world.
[0.44.1] — 2026-09-22
Fixed
- Toggling a mechanism exclusion had no visible effect: the current walk kept its old graph (and re-clicking the goggle on the same item hides it). The walk is now recalculated as soon as an exclusion is toggled.
Changed
- Tooltip titles: the goggle reads "Follow Recipe", the exclusion button "Exclude Mechanism" (subtitles unchanged).
[0.44.0] — 2026-09-22
Added
- Clicking the goggle on the item already selected hides the overlay. The next J/K press shows it again where it was; clicking the goggle again restarts it.
[0.43.0] — 2026-09-22
Changed
- Tips show in sequence instead of one random tip: each J/K press or goggle click shows the next, starting with "Press K / J to show/hide/navigate", until all have been shown. Restarts each launch.
[0.42.3] — 2026-09-22
Changed
- First-run tip "Press J / K repeatedly to hide" is now "Press K / J to show/hide/navigate".
[0.42.2] — 2026-09-22
Changed
- The exclusion button mirrors the goggle on the left side of the recipe window (under the "<" page arrow, same row).
[0.42.1] — 2026-09-22
Changed
- The exclusion button sits left of the goggle (same row) instead of below it.
[0.42.0] — 2026-09-22
Added
- Mechanism exclusions. A new button next to the goggle on JEI's recipe screen adds the shown recipe category (the machinery) to the ALL-mode exclusions, or removes it again — two icons show which. Excluded mechanisms are never followed in ALL mode, unless the goggle was clicked from that category. Saved in the config ("Excluded mechanisms").
Removed
- The built-in Thaumcraft vis crystal exclusion (0.41.0) — exclude the vis tab with the new button instead.
[0.41.1] — 2026-09-22
Changed
- Internal: the vis crystal exclusion moved into its own Thaumcraft-only rule (registered only when Thaumcraft is loaded); the drill itself stays mod-agnostic.
[0.41.0] — 2026-09-22
Added
- Thaumcraft vis crystal exclusion. Vis crystals are never expanded by the drill, in any follow mode (including ALL) — the "Search by Aspect" tab lists a crystal as made from every item carrying its aspect, which would flood the walk. Crystals are followed only when the goggle is clicked from that vis tab.
[0.40.1] — 2026-09-22
Fixed
- The drill skipped the item it reached inside a cycle (iron pickaxe went straight to "nugget from mod nugget", never showing iron). A cycle now shows the shortest conversion path from the item you reached to its way in (iron <- 9 nuggets, then nugget <- mod nugget); conversions that lead nowhere new stay hidden.
[0.40.0] — 2026-09-22 — Recipe graph drill
Changed
- JEI drill rewritten as a recipe graph. On goggle click the complete recipe tree is resolved in the background; cycles are detected and collapsed. Packing/unpacking loops (ingot <-> nugget <-> block) no longer show their reverse recipes — only the recipes that actually bring material in (e.g. a mod nugget -> nugget). Keys pressed while the graph builds are queued and replayed.
- Recipe follow mode config replaces "Follow cross-mechanism recipes":
STATION(goggled mechanism only),GRID(crafting grid + goggled mechanism, default),ALL(every mechanism, e.g. ore -> ingot in a furnace). An old cross-mechanism "off" setting migrates toSTATION.
Added
- Drill order config:
BFS(a level at a time, default) orDFS(branch by branch). - Drill graph size cap config (default 4000 items), a safety bound for huge packs.
- New first-run tip: "Press J / K repeatedly to hide".
0.38.0 — 2026-09-21 — Initial release
A lightweight companion HUD for Minecraft 1.12.2 that shows an item's recipe as an on-screen overlay you can flip through with the keyboard. Works standalone on top of JEI, with optional deeper integration when Just Enough Calculation (JEC) is installed.
Requires: Just Enough Items (JEI). Optional: Just Enough Calculation (JEC).
Pick a recipe
- Goggle button on JEI's recipe screen. Click it to set the overlay to the shown recipe's output — no commands, no config digging.
- With JEC installed, the click also selects the item on JEC (populated quietly, no chat spam) and the overlay follows JEC's own recipe tree.
- Without JEC, the overlay drills the JEI recipe graph directly.
The overlay HUD
- Two independent views:
- J — ingredient grid: each ingredient with its required quantity, and a green
check when you already have enough in your inventory (toggle:
reflectInventory). - K — the real JEI recipe layout (the actual crafting-grid / machine shape), with the crafting station's icon.
- J — ingredient grid: each ingredient with its required quantity, and a green
check when you already have enough in your inventory (toggle:
- HUD behaviour: full-bright in the world; dimmed behind an open container (chest/crafting/inventory); never over menus or JEI/JEC screens.
- Positionable (four corners + offsets), independently scalable, persistent across restarts.
Drilling through recipes
- J / K step through a recipe's followable variants, then down into its craftable ingredients (breadth-first — a level at a time before descending).
- Shift+J / Shift+K step back a page.
- Only crafting-grid recipes are auto-followed (detected generically, any mod), so the walk stays finite — no cross-mod explosions. The exact station you clicked is always included. Repair/enhance/enchant "modifier" recipes are skipped.
- Follow cross-mechanism recipes (config, default on): with JEC, follow across mechanisms; off restricts to the clicked station only.
Quality of life
- First-run tip: one random control hint shown as a toast on the first J/K press or goggle click each game launch.
- Long item names shrink to fit the panel.
- Thaumcraft essentia amounts shown for infusion/crucible crafts (when Thaumcraft is present).
Config
Master toggle, anchor + offsets, separate J/K scales, max rows, inventory reflection, goggle button, JEC compatibility, cross-mechanism follow.
Notes
- JEC is a soft (optional) dependency: the mod loads and runs on JEI alone; all JEC-specific behaviour is cleanly disabled when JEC is absent.
This mod has no additional files

