anglersedge-1.1.0
Curse Maven Snippet
What's new
**Angler's Edge 1.1.0** — Minecraft 1.21.1 (NeoForge)
Polish, bugfixes, and a wider fishing loop.
### Screens
- Upgrade Station, Auto-Fisher, and Breeding Tank share one slot / arrow / bar helper with vanilla-style rims
- Each screen uses a light inventory field, teal work well, and brass rule (Upgrade Station slots no longer draw in the wrong place)
- Named slots, empty ghosts, and live status (missing materials, water, power, full bin, breeding progress, etc.)
- Fishing Journal opens on right-click: full species checklist, dimmed uncaught rows, four milestones along the bottom
### Graphics
- Item and block art redrawn as tackle-shop sprites (rods, fish, bait, net, reel, journal, machines)
- Trophy fish scale with size/rarity and sparkle for epic, boss, and record catches; empty plaques say so
### Fixes
- Shift-click upgrade result no longer duplicates a craft
- Breaking Upgrade Station / Auto-Fisher drops the right inventories (no preview result dump)
- Ghost Bait applies after the biome swap (biome fish no longer eat guaranteed treasure)
- Shark / leviathan identity survives a restart so drops still happen
- Breeding tank keeps progress when output is full; no longer dirties the chunk every tick
- Journal uses translated names, ignores junk; teeth and scales record on the kill
- Pipes can pull catches / offspring, not the upgrade preview or breeding pair
### Additions
- Three biome fish: **Sunscale**, **Frost Char**, **Cave Loach** (with loot tables)
- Auto-Fisher bait slot (one bait per successful store cycle)
- Journal milestones at 1 / 5 / 10 / all 14 species → advancement + 4 Shiny Lures + Reel Upgrade (once)
- Sixteen advancements, first rod through leviathan
- Clearer encounters: glow, splash, action-bar line; only one per catch
- Common config: `config/anglersedge-common.toml` (rates, flavor, weather, auto-fisher, breeding)
Handheld biome flavor defaults to **25%** (was 15%). Bait roles unchanged
This mod has no additional files

