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Angel Ring

This mod adds an angel ring, which allows you to fly like in creative mode for 1.14+. Inspired by Extra Utilities.

File Details

Angel Ring 2 v2.1.2 for MC 1.19.x

  • R
  • Jun 26, 2022
  • 108.05 KB
  • 44.7K
  • 1.19
  • Forge

File Name

angelring-1.19-2.1.2.jar

Supported Versions

  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:angel-ring-333396:3849198")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Angel Ring 2 (v2.1.2) for MC 1.19.x
If you encounter bugs or something missing in the mod, report any bugs you find on GitHub!

WARNING:
Dear Modpack Authors who are using this mod in their modpacks! This update purely reworks everything. If you're switching from v1.3.4.1 to THIS version: Change the SERVER config file (angelring-server.toml) to fit your modpack. It can be found in a world save or in "defaultconfig" folder if you're a modpack developer and want to set these settings for the server or use ServerConfig Updater. Now Angel Ring 2 forces players to use XP or FE/RF in order to fly. In case you don't want to force player to pay for flight, switch XPCost to 0 in config to get an old instance of Angel Ring (v1.3.4.1 or earlier) and switch to Classic Mode.
However, Energetic Angel Ring (and all other types) will remain unaffected. In case you don't need them, remove the recipes using CraftTweaker/KubeJS. Thermal (Leadstone/Hardened/Reinforced/Resonant Angel Rings) recipes depend on Thermal Foundation (and so on), so if this mod isn't found in your modpack, then Angel Ring 2 will disable them for you. However, vanilla-styled one will exist and you need to remove the recipe manually if you don't want players to craft the ring.
While the item's ID remains the same and worlds will work just fine with the update, make sure to check your recipes carefully, if you was changed them already. (for example: it's expert pack and the recipe was changed to a harder version) 
Thank you for reading that. <3
(This warning will be removed in changelogs after a few updates)


  Changelog:

  • Fixed switching Angel Ring from yellow one to any energetic one and vice versa causing Optional exception crash, closes #35.
  • Fixed Angel Rings consuming the whole energy capacity each 5-10 ticks from the energy buffer from Flux Networks when receiving/extracting from storage which contains more than Integer.MAX_VALUE RF, closes #36. (thanks to BloCamLimb!)

 

Requires Forge and Curios API