File Details
Angel Ring 2 v2.0.1 for MC 1.18.x
- R
- Jun 23, 2022
- 109.47 KB
- 57.4K
- 1.18.2+2
- Forge
File Name
angelring-1.18.2-2.0.1.jar
Supported Versions
- 1.18.2
- 1.18.1
- 1.18
Curse Maven Snippet
Angel Ring 2 (v2.0.1) for MC 1.18.x
If you encounter bugs or something missing in the mod, report any bugs you find on GitHub!
WARNING:
Dear Modpack Authors who are using this mod in their modpacks! This update purely reworks everything. If you're switching from v1.3.4.1 to THIS version: Change the SERVER config file (angelring-server.toml) to fit your modpack. It can be found in a world save or in "defaultconfig" folder if you're a modpack developer and want to set these settings for the serveror use ServerConfig Updater. Now Angel Ring 2 forces players to use XP or FE/RF in order to fly. In case you don't want to force player to pay for flight, switch XPCost to 0 in config to get an old instance of Angel Ring (v1.3.4.1 or earlier) and switch to Classic Mode.
However, Energetic Angel Ring (and all other types) will remain unaffected. In case you don't need them, remove the recipes using CraftTweaker/KubeJS. Thermal (Leadstone/Hardened/Reinforced/Resonant Angel Rings) recipes depend on Thermal Foundation (and so on), so if this mod isn't found in your modpack, then Angel Ring 2 will disable them for you. However, vanilla-styled one will exist and you need to remove the recipe manually if you don't want players to craft the ring.
While the item's ID remains the same and worlds will work just fine with the update, make sure to check your recipes carefully, if you was changed them already. (for example: it's expert pack and the recipe was changed to a harder version)
Thank you for reading that. <3
(This warning will be removed in changelogs after a few updates)
Changelog: (from v2.0.0/v2.1.0)
- Reworked Angel Ring config file. Now they're each per save and server only. To update them you can use ServerConfig Updater or defaultconfig folder provided by Forge.
- Fixed setting XPCost to 0 still requiring 1 XP level, closes #33
- Fixed desyncing client from server and experience bar update issues. Now players cannot switch to Classic Mode while the server is on Rebalanced Mode causing "invisible" XP draining while it's draining on server-side, but not updating client-side. And this covers lots of cases. Closes #22.
- Tweaked the recipe to be more logical, now Energetic Angel Ring or Leadstone Angel Ring requires a Diamond Ring, not Angel Ring since Angel Ring can be switched back.
- Minor text improvements for messages from Angel Ring.
- Fixed Flux Networks causing a ring setting to 0/0 RF containing in item? A blind fix, could be probably improved, but haven't reproduced it yet. If you're using 1.18.2 version of the mod, use Flux Networks 7.0.2+, to be sure that it's not the problem on FN's side. Closes #31, #32.
- Requires Forge and Curios API