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Angel Ring

This mod adds an angel ring, which allows you to fly like in creative mode for 1.14+. Inspired by Extra Utilities.
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Angel Ring 2 v2.0.0 for MC 1.16.5

File nameangelring-1.16.5-2.0.0.jar
Uploaded
Jun 16, 2022
Downloads
7.6K
Size
105.8 KB
Mod Loaders
Forge
File ID
3834433
Type
R
Release
Supported game versions
  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:angel-ring-333396:3834433")

Learn more about Curse Maven

What's new

Angel Ring 2 (v2.0.0) for MC 1.16.5
If you encounter bugs or something missing in the mod, report any bugs you find on GitHub!

WARNING:
Dear Modpack Authors who are using this mod in their modpacks! This update purely reworks everything. If you're switching from v1.3.4.1 to THIS version: Change the config file (angelring2.toml) to fit your modpack. Now Angel Ring 2 forces players to use XP or FE/RF in order to fly. In case you don't want to force player to pay for flight, switch XPCost to 0 in config to get an old instance of Angel Ring (v1.3.4.1 or earlier) and switch to Classic Mode.
However, Energetic Angel Ring (and all other types) will remain unaffected. In case you don't need them, remove the recipes using CraftTweaker/KubeJS. Thermal (Leadstone/Hardened/Reinforced/Resonant Angel Rings) recipes depend on Thermal Foundation (and so on), so if this mod isn't found in your modpack, then Angel Ring 2 will disable them for you. However, vanilla-styled one will exist and you need to remove the recipe manually if you don't want players to craft the ring.
While the item's ID remains the same and worlds will work just fine with the update, make sure to check your recipes carefully, if you was changed them already. (for example: it's expert pack and the recipe was changed to a harder version) 
Thank you for reading that. <3


  Changelog: (from v1.3.4.1, not alphas)

  • Updated Forge, Curios API and Java.
  • Angel Ring now requires player's XP over time to grant an ability to fly. Fully configurable with config file. Can be also disabled and switched to different modes.
  • - Now Angel Ring have 2 modes: Classic (before v2.0.0 system) and Rebalanced (new). Can be switched using XPCost option in the config file.
  • Added German, Saxon translations (thanks to TKFRvisionOfficial and PBahner!)
  • Added support for Forge Energy capabilities. (thanks to TKFRvisionOfficial again!)
  • Added Energetic Angel Ring, a vanilla-styled FE ring, allows you to fly while having FE in the ring.
  • Added Thermal Series support.
  •  - Implemented tiered Angel Rings based on Thermal Series alloys. Featuring Leadstone, Hardened, Reinforced and Enderium Angel Rings.
  •  - Implemented config options for RF energy usage and it's storage.
  • Added datapack-based conditioned recipes for all the rings.
  • Tweaked the recipes, so they're now a bit harder than before. (but still fun to craft even in kitchensink packs)
  • Updated the logo of the mod.
  • Redrawn textures for all types and tiers of Angel Ring. Forget this old texture drawn when my hands was very unskilled at painting. 32x32, more colors, more RPG/Fantasy styled textures with respective recoloring and animations (will come later) for these unusual rings.
  • Fixed equipping sound issue came from 1.17 update of Curios API.
  • Added new tooltips for Angel Ring with sensivity of config file.
  • Changed the domain of the mod from com. to dev.
  • I believe I missed something, but yolo.
    Requires Forge and Curios API

 

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