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Ancient Warfare 2 - M&B

Ancient Warfare 2: M&B. A Mount & Blade style fork of Ancient Warfare 2 for Minecraft 1.12.2: dynamic faction wars, cities, sieges, military service, and your own kingdom with a governor.
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ancientwarfare-1.12.2-1.1.3-beta.1.jar

File nameancientwarfare-1.12.2-1.1.3-beta.1.jar
Uploader
Cece96Cece96
Uploaded
Oct 21, 2026
Downloads
16
Size
71.6 MB
Mod Loaders
Forge
File ID
9275882
Type
B
Beta
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ancient-warfare-2-m-b-1754594:9275882")

Learn more about Curse Maven

What's new

Ancient Warfare 2: M&B 1.1.3-beta.1

Changes from 1.1.2-beta.1

Your soldiers

  • Level, tier, health and food in the window of an NPC (right click): "Lv N" with the XP to the next level when you point at it, "Tier N", and below the equipment its health and the time its food will last. Every button of the window has a tooltip that says what it does.
    • A soldier is tier 1 until you train it at a Governor, crafted soldiers included. The tier 2 tooltip tells from which level tier 3 is available.
  • Food slots: your NPCs have four slots at the bottom right of their window. When their food runs out they eat from them, instead of walking to their upkeep point. Only food goes in, and shift click moves it between your inventory and the slots. The food is dropped when the NPC dies.
  • Tier 3 gives +10 maximum health (5 hearts), set with upgrade_health_tier_3.
  • Gear follows your culture: when you change the culture of your kingdom, your recruits, trained soldiers and free reinforcements take the gear of their tier in the new culture. The old culture gear disappears instead of dropping. Soldiers you placed with their item keep what you gave them.

World

  • NPCs get out of the water: any NPC that has been in water for a moment swims to the nearest land. If that does not work within 2 seconds, it is put on that land. Siege attackers too. Switch: npc_leave_water (default true).
  • Structures spawn their NPCs again for new players: spawners with a limited number of NPCs (like the Orc raiders) were skipped for players who start at standing 0 with a faction. Now only spawners without a limit are held back for factions that are not hostile to you.
  • No slower mining in the cities of your own faction: the blocks of a structure protected by a faction flag take 100 times longer to mine. That no longer applies inside the cities of the faction you belong to, the cities it conquered, and the cities of your kingdom. The server sends the cities' borders to the clients to do it.
  • The manual has a new section, "Protected Structures": what the flag looks like, what it protects and how to capture it.

Commands

  • /awfaction suggests its subcommands, the players and the factions when you press Tab (it only suggested get).

Config notes

  • New key npc_leave_water is added on the first start.
  • Existing configs keep their old values, so nothing else changes.