ancientwarfare-1.12.2-1.1.1.jar
Curse Maven Snippet
What's new
Ancient Warfare 2: M&B 1.1.1
Changes from 1.1.0
Kingdoms
- Your kingdom's soldiers look like its culture: your soldiers take the skins of the culture's soldiers or archers, and change at once when you change the culture. A skin you chose yourself is kept.
- Recruits, reinforcements and trained veterans get the culture's weapons and armour (its elite gear from tier 2).
- Reinforcements come as soldiers and archers, 3 to 2.
- Manpower grows with new soldiers, in every city of your kingdom: each new fighting soldier you place with its item inside one of your cities adds 2 to that city's maximum manpower and 2 to its manpower, and raises by one the garrison its free reinforcements bring back.
- Before, only the capital grew, by counting the soldiers inside it, so moving soldiers between cities raised it again and again.
- Moving soldiers, soldiers packed back into an item, recruits and reinforcements add nothing.
- All your soldiers inside a city count for its garrison: recruits and crafted soldiers count, not only reinforcements, so reinforcements stop once the city holds enough soldiers. Soldiers walked into the city no longer raise the number of free reinforcements.
/awsettlement infoshows your soldiers in the garrison count.- Clearer texts for training at the Governor: the level and coins each tier needs, and how many coins you have.
Commanding your soldiers (command baton)
- The baton keeps the original Ancient Warfare key: sneak + scroll chooses the order, Z gives it.
- New order: Patrol. Your soldiers walk around the block you look at (12 blocks around), stop for a few seconds at each point, fight what they meet and go back to the area.
- Attack on someone your soldiers are not hostile to (your Governor, a friend) becomes Guard.
- Any order except Follow Me and Retreat makes your soldiers stop following you, and soldiers sent somewhere stay there.
- The soldiers of the group glow for 2 seconds when you select them or give an order.
Fixes
- The alternate-use keys of Ancient Warfare items now also work while sneaking.
For testers
- Command baton orders and kingdom reinforcements write a line in the log.
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