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AMBUSH

A datapack-driven encounter engine. Design ambushes that stalk players with custom triggers, multi-wave assaults, bosses, arrow storms, and sharpened mob AI — pure JSON, plus optional Create Aeronautics and Create Big Cannons support.
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ambush-1.1.2.jar

File nameambush-1.1.2.jar
Uploader
TiyunSolTiyunSol
Uploaded
Aug 11, 2026
Downloads
35
Size
683.9 KB
Mod Loaders
NeoForge
File ID
8627788
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ambush-1611008:8627788"

Learn more about Curse Maven

What's new

Ambush 1.1.2

Pillager Potato Car and authoring tools

  • Added the rare plains-spawning Pillager Potato Car as a data-driven sable_car encounter with broadside and front potato-cannon banks.
  • Added individual five-slot potato-cannon hopper tables plus a weighted mixed hopper table; the car's side hoppers use baked potatoes and its front hopper uses the mixed table.
  • Added data-driven paired redstone receiver positions, allowing each visible button press to power its matching moving-assembly machine directly.
  • Side potato-cannon buttons hold for 20 ticks and fire one at a time with a 10-tick gap between presses; cannons receive their paired power pulse.
  • Car controls support broadside orbit behavior, stationary-target braking in the configured firing band, out-of-range chase fallback, and a separate data-driven ship_ai.mode: "chase" mode for future vehicles.
  • Ground cars honor offset_y during surface placement; the Potato Car spawns two blocks above terrain.
  • /ambush clear now snapshots owned entities before discarding them so a single invocation does not skip entities while iterating the live collection.
  • Added /ambush admin inspect for permission-level-2 vessel authoring: it reports the nearest active AMBUSH vessel's action/template, local origin, controls, hardware buckets, real block IDs, and schematic-local positions.

Sable compatibility fix

  • Stopped globally retaining vanilla pillagers, vindicators, evokers, and villagers inside Sable shipyard plots. Spawn-egg illagers and mobs seated on player-built sublevels now stay in world coordinates, knockback, dismounts, and Aeronautics physics use the correct frame.
  • AMBUSH's own registered airship crew remains retained through a targeted runtime hook, preserving its ship-only AI and aiming adapters without affecting unrelated mobs.

Surface vessels

  • Added data-driven sable_boat actions: water-only placement, normal horizontal ship AI, and a locked waterline with no vertical lift control. Includes swivel bearing.

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