ambush 1.1.6
Curse Maven Snippet
What's new

AMBUSH 1.1.6 — Faction Update
Factions
- Implemented faction reputation and faction-based hostility.
- Added Villager and Piglin allied support calls.
- Added Villager and Piglin faction horns which summon an ally.
- Added battles between opposing factions.
- Factions can now react differently depending on the player's reputation.
Villager Fleets
- Implemented Villager airships and fleets.
- Added fishing fleets, cargo convoys, escorts, and convoy interception encounters.
- Villager ships can fight hostile factions and defend allied players.
- Added Villager support balloons and airships.
New Airships & Vehicles
- Added the Cast Iron Phantom and Dirt Retribution variant (dont break too much dirt :) ).
- Added the Cast Iron Frigate.
- Added new Redsail ships and a large Redsail fleet.
- Added new Skeleton airships and fleet formations.
- Added Bogged balloon encounters.
- Added Pillager cars, mining vehicles, and additional airships.
- Added lighter potato-cannon ships for earlier progression.
- Added new Piglin airship (its deadly sorry).
- Added two mining operations that are defended.
New Ground Encounters
- Added Stray encounters for frozen regions.
- Added Bogged encounters for swamps.
- Added underground Illager mining encounters.
- Added Dark Forest Illager encounters.
- Added village-related Illager attacks and patrols.
Natural Spawning
- Reworked natural airship spawning around a long-term progression curve.
- Normal natural encounters now occur roughly every 2–5 Minecraft days.
- Major encounters are significantly rarer.
- Encounter selection now considers progression, faction reputation, biome, dimension, structures, weather, and other conditions.
- Powerful ships and bosses have lower natural spawn chances than ordinary encounters.
- Added support for natural boat encounters around beaches and coastlines.
Airship Combat
- Added aligned individual cannon firing.
- Added coordinated aligned cannon salvos.
- Added cannon reload and firing-cycle management.
- Added cannon alignment checks for supported ships.
- Added hardware-driven altitude control for combat airships.
- Added fleet steering and coordinated ship AI.
- Added broader faction-vs-faction airship combat.
- Added swivel-mount turret platform support.
Boss Encounters
- Added and expanded late-game fleet boss encounters.
- Added staged reinforcements and combat events based on boss health.
- Added Iron Tide and Storm Breaker fleet combat behavior.
- Boss encounters are gated behind later progression and lower natural spawn rates.
Cleanup & Stability
- Added queued cleanup for large AMBUSH encounters.
- Added safer handling for split and destroyed airships.
- Reduced the chance of ships spawning too close to players.
- Added limits to prevent natural encounters from endlessly accumulating ships.
- Added microstructure support to avoid areas players have built in or frequent (NO MORE SCULK TOWERS IN YOUR BASE!).
Commands & Administration
- Expanded
/ambushencounter and invasion commands. - Added natural encounter rate controls up to 20x for testing (can also reduce spawn rates).
- Added faction reputation commands.
- Added encounter spawning controls, debug information, and unlock tools.
- Added invasion joining, leaving, readying, profiles, and wave controls (STILL IN PROGRESS, WORKS FULLY BUT STARTS OFF SLOW FOR NOW).
Compatibility
- Added Guard Villagers integration, villagers have a data driven chance to be replaced by a guard villager on aeronautics encounters.
- Added Offroad integration for supported vehicle encounters.
- Encounters requiring unavailable optional mods are automatically skipped.
This mod has no additional files

