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Create Aeronautics: AMBUSH

A datapack-driven encounter engine. Design ambushes with custom triggers, multi-wave assaults, bosses, arrow storms, airship fleets and custom mob AI, plus optional Create Aeronautics and Create Big Cannons support.
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ambush 1.1.6

File nameambush-1.1.6.jar
Uploader
TiyunSolTiyunSol
Uploaded
Sep 12, 2026
Downloads
6.7K
Size
1.8 MB
Mod Loaders
NeoForge
File ID
8862186
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ambush-1611008:8862186"

Learn more about Curse Maven

What's new

AMBUSH 1.1.6 — Faction Update

Factions

  • Implemented faction reputation and faction-based hostility.
  • Added Villager and Piglin allied support calls.
  • Added Villager and Piglin faction horns which summon an ally.
  • Added battles between opposing factions.
  • Factions can now react differently depending on the player's reputation.

Villager Fleets

  • Implemented Villager airships and fleets.
  • Added fishing fleets, cargo convoys, escorts, and convoy interception encounters.
  • Villager ships can fight hostile factions and defend allied players.
  • Added Villager support balloons and airships.

New Airships & Vehicles

  • Added the Cast Iron Phantom and Dirt Retribution variant (dont break too much dirt :) ).
  • Added the Cast Iron Frigate.
  • Added new Redsail ships and a large Redsail fleet.
  • Added new Skeleton airships and fleet formations.
  • Added Bogged balloon encounters.
  • Added Pillager cars, mining vehicles, and additional airships.
  • Added lighter potato-cannon ships for earlier progression.
  • Added new Piglin airship (its deadly sorry).
  • Added two mining operations that are defended.

New Ground Encounters

  • Added Stray encounters for frozen regions.
  • Added Bogged encounters for swamps.
  • Added underground Illager mining encounters.
  • Added Dark Forest Illager encounters.
  • Added village-related Illager attacks and patrols.

Natural Spawning

  • Reworked natural airship spawning around a long-term progression curve.
  • Normal natural encounters now occur roughly every 2–5 Minecraft days.
  • Major encounters are significantly rarer.
  • Encounter selection now considers progression, faction reputation, biome, dimension, structures, weather, and other conditions.
  • Powerful ships and bosses have lower natural spawn chances than ordinary encounters.
  • Added support for natural boat encounters around beaches and coastlines.

Airship Combat

  • Added aligned individual cannon firing.
  • Added coordinated aligned cannon salvos.
  • Added cannon reload and firing-cycle management.
  • Added cannon alignment checks for supported ships.
  • Added hardware-driven altitude control for combat airships.
  • Added fleet steering and coordinated ship AI.
  • Added broader faction-vs-faction airship combat.
  • Added swivel-mount turret platform support.

Boss Encounters

  • Added and expanded late-game fleet boss encounters.
  • Added staged reinforcements and combat events based on boss health.
  • Added Iron Tide and Storm Breaker fleet combat behavior.
  • Boss encounters are gated behind later progression and lower natural spawn rates.

Cleanup & Stability

  • Added queued cleanup for large AMBUSH encounters.
  • Added safer handling for split and destroyed airships.
  • Reduced the chance of ships spawning too close to players.
  • Added limits to prevent natural encounters from endlessly accumulating ships.
  • Added microstructure support to avoid areas players have built in or frequent (NO MORE SCULK TOWERS IN YOUR BASE!).

Commands & Administration

  • Expanded /ambush encounter and invasion commands.
  • Added natural encounter rate controls up to 20x for testing (can also reduce spawn rates).
  • Added faction reputation commands.
  • Added encounter spawning controls, debug information, and unlock tools.
  • Added invasion joining, leaving, readying, profiles, and wave controls (STILL IN PROGRESS, WORKS FULLY BUT STARTS OFF SLOW FOR NOW).

Compatibility

  • Added Guard Villagers integration, villagers have a data driven chance to be replaced by a guard villager on aeronautics encounters.
  • Added Offroad integration for supported vehicle encounters.
  • Encounters requiring unavailable optional mods are automatically skipped.

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