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Althera

A Fate-inspired mod where players summon evolving companions, grow stronger over time, and develop their own mana and abilities through progression.
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althera-4.0.0

File namealthera-4.0.0.jar
Uploader
DarksuneDarksune
Uploaded
Oct 20, 2026
Downloads
22
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9270125
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:althera-1522070:9270125"

Learn more about Curse Maven

What's new

Althera 4.0.0 — Data-Driven Combat brings two new heroines, a signature attack for every hero, class advantages, a hero disguise and a lot more depth to every fight.

✨ What's new

Zaya — a new EX hero of the Caster class: a flame-sworn mage in crimson and gold. She fights from a distance, hurling fire bolts from her staff at enemies up to 12 blocks away and backing off when they get close. Her Ultimate is Explosion.

Valka — a new EX hero of the Lancer class: a swift spear fighter in light steel and teal cloth. Her Ultimate is Crimson Requiem.

Signature attacks — every hero now fights in their own way:

  • Aria – Judgment: +50% damage to hostile mobs and another +50% to the undead
  • Valka – Piercing Thrust: her spear also hits whoever stands behind her target
  • Clare: her blades inflict a short Wither I
  • Zaya: fire bolts that set targets on fire

Crimson Requiem — Clare's own Ultimate: she channels over a crimson mist, then dashes 8 blocks towards where you are looking, dealing heavy damage and Wither II along the way.

Class advantages — when heroes fight each other, every class beats two classes (+25% damage) and loses to two (−25%): Saber → Caster → Lancer → Shielder → Archer → Assassin → Saber.

Dodge and knockback resistance — heroes can evade attacks and resist being pushed around, depending on their class.

Disguise — hold H to summon your hero as a hooded figure (or swap a summoned hero in and out of it). Other players can't tell who it is. A disguised hero is weaker and can't use its Ultimate, but costs only a quarter of the mana.

Faster leveling, max level 50 — heroes earn five times more XP per kill, get half the XP from monsters you kill yourself, gain armor as they level up and stop at level 50.

Ultimate tab — open the hero screen (G) and click Ultimate to see how your hero's Ultimate works.

For datapack creators — Ultimates, hero attacks, classes, hero stats and animation timing are now all defined in JSON. See the wiki.

🔧 Changes

  • Mana exhaustion: when your hero is dismissed for lack of mana, you must recover half of your max mana before it can be summoned again, so it no longer pops in and out
  • Heroes now move at their class speed (Assassins and Lancers faster, Shielders slower)
  • Class balance tweaks so no class wins most duels on stats alone
  • Attack animations play in full; new Ultimate animation for Zaya
  • Infinite mana in Creative mode
  • Placeholder heroes without a model were removed: if yours was one, pick a new hero on login and keep your level
  • The one-time hero switch from 3.0.0 is over: use the ritual to change heroes

🐛 Fixes

  • Hero fights no longer fizzle out: heroes keep chasing the rival hero, then its owner if PvP allows
  • Heroes respect the server's PvP setting, like tamed wolves
  • Heroes fight hordes properly instead of chasing a single target through the crowd
  • Command Seal messages are now in English
  • A resting hero could show more health than its max
  • Hero commands update the summoned hero right away

⚠️ Hero models, textures and animations are still work in progress and will keep changing between versions.

💬 Join the community on Discord: https://discord.gg/mvkUSnWtm6

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