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DragonMine Z: Alternate Passives

Reworks DragonMineZ racial passives — every race gains a distinct way to grow stronger. Reformula as passivas raciais do DragonMineZ — cada raça ganha um jeito próprio de ficar mais forte.
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alternate-passives-dmz-6.0.0.jar

File namealternate-passives-dmz-6.0.0.jar
Uploaded
Aug 14, 2026
Downloads
784
Size
158.6 KB
Mod Loaders
Forge
File ID
8643812
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alternate-passives-1644282:8643812")

Learn more about Curse Maven

What's new

New

  • Cell Jr. now scale with your battle power instead of vanilla health — they no longer die in one hit
  • Cell Jr. never attack players in your DMZ party (or their pets), using the mod's own party system. Party PvP toggle is respected
  • /majinabsorption advance [times] [player] — skip ahead passive progress for testing, instead of waiting 25 minutes per tick
  • Compatible with other DMZ addons: races claimed by another addon are left alone. The list is editable in race_balance.json
  • Custom races and forms from other addons can be absorbed; unmapped forms still grant stats and a copied technique, and show a readable name

Fixed

  • Racial passives showing Portuguese text on English clients — form, mob and story-character names are now translated (English, Portuguese, Spanish)
  • Frost Demon passive now reads "+20% power" instead of the unclear "+0.20x"
  • Race lookup cache was shared between players, so two players of different races could overwrite each other's result
  • Cell Jr. slots stayed locked forever if a clone was left in another dimension
  • Clones vanished when the owner changed dimension; they now follow
  • Clones stayed in the world after logout
  • Copied techniques were never removed when changing race, piling up permanently
  • /majinabsorption reset left clones alive
  • Client state (fusion marks, absorption list) leaked between worlds
  • Division by zero if furyThreshold or potentialMax were set to 0

Improved

  • Combat events exit immediately when no clones exist — they no longer touch entity NBT on every damage event in the world
  • Damage handler skips instantly when no player is involved
  • Races the addon doesn't change no longer run per-tick work
  • Client tick 5× lighter
  • Removed dead code and unused fields left over from earlier versions