alternate-passives-dmz-6.0.0.jar
Curse Maven Snippet
What's new
New
- Cell Jr. now scale with your battle power instead of vanilla health — they no longer die in one hit
- Cell Jr. never attack players in your DMZ party (or their pets), using the mod's own party system. Party PvP toggle is respected
/majinabsorption advance [times] [player]— skip ahead passive progress for testing, instead of waiting 25 minutes per tick- Compatible with other DMZ addons: races claimed by another addon are left alone. The list is editable in
race_balance.json - Custom races and forms from other addons can be absorbed; unmapped forms still grant stats and a copied technique, and show a readable name
Fixed
- Racial passives showing Portuguese text on English clients — form, mob and story-character names are now translated (English, Portuguese, Spanish)
- Frost Demon passive now reads "+20% power" instead of the unclear "+0.20x"
- Race lookup cache was shared between players, so two players of different races could overwrite each other's result
- Cell Jr. slots stayed locked forever if a clone was left in another dimension
- Clones vanished when the owner changed dimension; they now follow
- Clones stayed in the world after logout
- Copied techniques were never removed when changing race, piling up permanently
/majinabsorption resetleft clones alive- Client state (fusion marks, absorption list) leaked between worlds
- Division by zero if
furyThresholdorpotentialMaxwere set to 0
Improved
- Combat events exit immediately when no clones exist — they no longer touch entity NBT on every damage event in the world
- Damage handler skips instantly when no player is involved
- Races the addon doesn't change no longer run per-tick work
- Client tick 5× lighter
- Removed dead code and unused fields left over from earlier versions
This mod has no additional files

