A minimalistic configurable mod that alters damage taken with a modifier by players and other entities. It's both possible to decrease and increase the damage.
alterEntityDamageTaken (default = true): Modifies the damage another entity receives
alterPlayerDamageTaken (default = true): Modifies the damage a player receives
entityDamageModifier (default = 2.0, min 0.01, max 20.0): The global damage modifier for other entities.
playerDamageModifier (default = 2.0, min 0.01, max 20.0): The global damage modifier for players.
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