Welcome to All The Commands. If you are putting together a cinematic, combat-focused, or PvP Minecraft mod, this library is your toolkit. It brings over 35 commands and a full Java API to make your fights look and feel amazing.
Entity Visuals & Flair
/afterimage [color] [interval] [lifetime] - The ultimate style tool. Leaves trailing ghost copies behind a moving player. These afterimages perfectly copy the player's current animations and are 100% compatible with the Player Animator API!
/aura <targets> <particle> <duration>
Persistent particle aura around entity.
/glow <targets> <duration> [color]
Outline glow with color (16 vanilla colors).
/trail <targets> <particle> <duration>
Particle trail behind moving entity.
Screen Effects & Visuals
/screenshake <targets> <intensity> <duration>
Shakes a player's camera. Great for impacts.
/screenflash <targets> <color> <duration>
Flashes the screen briefly. Use for hits, ults.
/vignette <targets> <color> <intensity> <duration>
Dark/colored edges fading to center. Low HP, domain vibes.
/cinematicbars <targets> <true|false>
Adds black bars top + bottom for cinematic moments.
/skytint <targets> <color> <intensity> <duration>
Tints the player's whole view a color. Domain expansion-style.
/popup <targets> <color> <duration> <scale> <text...>
Big styled centered text. Technique callouts, boss intros.
/timer <targets> <label> <durationTicks> <color>
Countdown timer in the top-right. Cooldowns, match clocks.
Status & Control
/stun <targets> <duration>
Locks position and disables damage output.
/silence <targets> <duration>
NBT flag for ability/technique blocking (modder-readable).
/iframes <targets> <duration>
Cancels all incoming damage for the duration.
/disarm <targets>
Drops the entity's held item.
/cantblock <targets> <duration>
Disables shield use.
/cantheal <targets> <duration>
Cancels all healing events.
/exhaust <targets>
Empties hunger/saturation, applies exhaustion.
Damage Manipulation
/truedamage <targets> <amount>
Bypasses armor + resistance.
/lifesteal <attacker> <target> <amount>
Damages target, heals attacker.
/reflect <targets> <duration>
Next incoming hit bounces back to the attacker.
/damagemult <targets> <multiplier> <duration>
Multiplies outgoing damage.
/incomingmult <targets> <multiplier> <duration>
Multiplies incoming damage.
/maxhealth <targets> <bonus> <duration>
Temp max-HP buff or debuff.
/heal <targets> <amount>
Instant heal with heart particles.
Movement & World Mechanics
/launch <targets> <x> <y> <z>
Sets entity velocity. Supports ^ relative coords.
/pull <targets> <x> <y> <z> <strength>
Pulls entity toward a point.
/fling <targets> <fromX> <fromY> <fromZ> <power>
Pushes entity away from a point.
/dash <targets> <distance>
Forward velocity burst in look direction.
/blink <targets> <distance>
Instant teleport in look direction.
/teleportbehind <caster> <target> <distance>
Anime-style flank teleport.
/float <targets> <duration>
Hover in air, slow falling.
/shockwave <pos> <radius> <power>
AOE outward push from a point.
/marker <pos> <color> <duration>
Particle pillar marker at a position.
Utility & API
/sfx <targets> <sound> <volume> <pitch>
Play any sound for player(s).
/mark <targets> add|remove|has <tag>
Custom tag system (modder-readable).
/runchain <delay> <command>
Schedule a command to run after a delay.
Color Formatting Any command that asks for a color accepts simple names like red or gold, hex codes(hex codes are a little glitchy), or ARGB integers.
For Java Modders You do not have to rely entirely on in-game commands. Every single feature listed above is exposed as a static method in the API. You can call them directly from your own Java code by referencing msi.lotto.usefullcommands.UsefullCommandsAPI.
UPDATE: there are now many many other commands that are not listed on here.
join my discord for suggestions,bugs: https://discord.gg/3cPKBcMedG