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All Is Random

Random items, unpredictable tools and armor, chaotic block transformations, and a singleplayer time-stop pocket watch.
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All Is Random 1.2.0 - Forge 1.20.1

File nameall_is_random-1.2.0-1.20.1forge.jar
Uploader
txzz_lfftxzz_lff
Uploaded
Oct 22, 2026
Downloads
13
Size
409.4 KB
Mod Loaders
Forge
File ID
9283709
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:all-is-random-1758832:9283709")

Learn more about Curse Maven

What's new

All Is Random 1.2.0

Fixes across builds

  • Prevent indirect player damage from incorrectly gaining Random Sword damage.
  • Isolate the pocket watch's client screen code from dedicated-server item registration, and reject time stop in LAN-open worlds.
  • Reject non-finite values in the time-stop attribute editor.
  • Reset creature attributes to the defaults for that creature type, and apply time-stop UI updates on the client thread.
  • Correct unbreakable equipment behavior where material defaults added durability.
  • Handle non-player potion consumption and glass-bottle returns safely.
  • Respect the block-drop game rule and avoid bonus loot from cancelled or unsuccessful mining where applicable.
  • Tighten Random Bow ammunition handling and avoid losing ammunition when a random entity fails to spawn.
  • Keep all five release variants at mod version 1.2.0 with the matching loader and Minecraft metadata.

Forge 1.20.1

  • Fix flight restoration when swapping Curios back accessories or changing game mode.
  • Fix the Random Belt's first-night roll.
  • Reset the Random Boots movement cache when changing dimension.
  • Repair Curios refmap handling in development launches.
  • Correct documentation for the required Curios dependency and Forge-only items.

Installation

Use one jar for your exact Minecraft version and loader. Forge 1.20.1 requires Curios API 5.14.1+ for 1.20.1. Fabric 1.20.1 requires Fabric API. The three NeoForge builds have no extra mod dependency. Both the client and server need the matching mod build; pocket-watch time stop remains local singleplayer only.