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Alex's Caves Up

Explore five new rare cave biomes on a newer versions!
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alexscaves-up-0.1.2

File namealexscaves-up-0.1.2.jar
Uploader
PixellCubedPixellCubed
Uploaded
Aug 31, 2026
Downloads
598
Size
78.8 MB
Mod Loaders
NeoForge
File ID
8781008
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:alexs-caves-up-1611643:8781008"

Learn more about Curse Maven

What's new

0.1.2

Fixes

  • Tuff fill from the Abyssal Chasm no longer spreads outside the biome
  • Submarine no longer stops abruptly when the player exits while holding W — it now coasts to a stop and doesn't lurch forward on re-entry
  • Submarine engine sound now plays when driving backwards and on land
  • Knockback-resistant mobs are no longer pushable
  • Toxic ruins no longer float: they generate on a radrock pillar platform, or without one if the structure sits in acid
  • Rebar and scaffolding in toxic ruins now fill with acid
  • Mod potions in creative tabs no longer show as "Uncraftable Potion"
  • Fixed rebar properties in toxic ruins
  • Fixed flying vines inside caves
  • Fixed right hand taking priority when the player held two shotguns
  • Fixed aggressive Subterranodons never landing to attack the player
  • Increased Subterranodon attack range
  • A creeper stunned with the club no longer explodes and spreads the stun — it cancels its explosion instead
  • Fixed stunned mobs twisting their heads rapidly
  • Fixed flowing water trembling while Tremorosaurus walks
  • Normalized villager and pillager flee speed from Tremorosaurus roars
  • Fixed holocoder always returning to the first slot when used
  • Fixed frogs not spawning in Primordial Caves
  • Reduced baby Grottoceratops hitbox width so it stops walking on block edges
  • Fixed missing animation when the player is magnetized
  • Baby versions of knockback-resistant mobs are now pushable
  • Changed Flytrap, Cycad and Fern Thatch GUI shading to the side
  • Tweaked radiation glow effect
  • Fixed "caveman_house" spawning too high and creating packed mud pillars
  • Fixed crash when looking at a gummy worm with WTHIT
  • Fixed occasional crash when generating chunks with TerraBlender
  • Primitive Club stun no longer stacks, it refreshes instead
  • Fixed rivers in Candy Cavity sometimes missing purple soda
  • Fixed broken Sweetish Fish and Radgill AI
  • Fixed loud acid and purple soda noises while swimming or flying

Changes

  • Switched mod ID to "alexscaves"
  • Reverted: Submarine levers move while the submarine is moving
  • Reverted: shotgun can no longer be dual-wielded
  • Reverted player camera moving with the submarine
  • Reverted busy hands while controlling the submarine
  • Reverted "caveman_house" and "amber_monolith" becoming structures instead of features

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