alexscaves-up-0.1.2
Curse Maven Snippet
What's new
0.1.2
Fixes
- Tuff fill from the Abyssal Chasm no longer spreads outside the biome
- Submarine no longer stops abruptly when the player exits while holding W — it now coasts to a stop and doesn't lurch forward on re-entry
- Submarine engine sound now plays when driving backwards and on land
- Knockback-resistant mobs are no longer pushable
- Toxic ruins no longer float: they generate on a radrock pillar platform, or without one if the structure sits in acid
- Rebar and scaffolding in toxic ruins now fill with acid
- Mod potions in creative tabs no longer show as "Uncraftable Potion"
- Fixed rebar properties in toxic ruins
- Fixed flying vines inside caves
- Fixed right hand taking priority when the player held two shotguns
- Fixed aggressive Subterranodons never landing to attack the player
- Increased Subterranodon attack range
- A creeper stunned with the club no longer explodes and spreads the stun — it cancels its explosion instead
- Fixed stunned mobs twisting their heads rapidly
- Fixed flowing water trembling while Tremorosaurus walks
- Normalized villager and pillager flee speed from Tremorosaurus roars
- Fixed holocoder always returning to the first slot when used
- Fixed frogs not spawning in Primordial Caves
- Reduced baby Grottoceratops hitbox width so it stops walking on block edges
- Fixed missing animation when the player is magnetized
- Baby versions of knockback-resistant mobs are now pushable
- Changed Flytrap, Cycad and Fern Thatch GUI shading to the side
- Tweaked radiation glow effect
- Fixed "caveman_house" spawning too high and creating packed mud pillars
- Fixed crash when looking at a gummy worm with WTHIT
- Fixed occasional crash when generating chunks with TerraBlender
- Primitive Club stun no longer stacks, it refreshes instead
- Fixed rivers in Candy Cavity sometimes missing purple soda
- Fixed broken Sweetish Fish and Radgill AI
- Fixed loud acid and purple soda noises while swimming or flying
Changes
- Switched mod ID to "alexscaves"
- Reverted: Submarine levers move while the submarine is moving
- Reverted: shotgun can no longer be dual-wielded
- Reverted player camera moving with the submarine
- Reverted busy hands while controlling the submarine
- Reverted "caveman_house" and "amber_monolith" becoming structures instead of features
This mod has no additional files

