promotional bannermobile promotional banner

Alchemy Life

Interactive Alchemy & Potion Brewing
Back to Files

AlchemyLife-1.0.0.jar

File namepotionslife-1.0.0.jar
Uploader
ZarrokaiZarrokai
Uploaded
Nov 8, 2026
Downloads
10
Size
471.8 KB
Mod Loaders
NeoForge
File ID
9503596
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:alchemy-life-1790739:9503596"

Learn more about Curse Maven

What's new

Potions Life 1.0.0 – First release

A hands-on alchemy mod inspired by the alchemy of Kingdom Come: Deliverance II. Brew potions on a 3D workbench by doing every step yourself.

Requires: NeoForge 21.1.x · Minecraft 1.21.1 · No other mods needed

Alchemy Bench

  • 3-block interactive workbench: click the objects with your cursor, in a first-person "workbench view" with zoom.
  • Fully animated: cauldron, jug, mortar & pestle, spoon, bellows, hourglass timer, still and phial, with particles and sounds.
  • Real steps: base liquid (water, wine, oil, distillate), grinding, adding ingredients, boiling (3 heat levels), stirring, distilling and bottling.
  • Mistakes matter: wrong order or timing lowers your score or ruins the mixture.
  • Open the recipe book at any time with B or the on-screen button. Abandon a brew whenever you want.

Recipes (40)

  • 30 common recipes + 10 rare ones. Each recipe has its own technique (infusion, thermal shock, triple distillation, whirlpool stirring and more).
  • Rare potions combine 2–4 effects and glow like enchanted items.
  • 5 starter recipes; the rest are found as scrolls in chests, sold by villagers, or discovered through experiments.
  • Rare recipes come as Torn Scroll Fragments: put 3 matching fragments in a crafting table to assemble the scroll.
  • Every recipe has its own scroll icon.

Free Mode (experimentation)

  • Mix whatever you want, in any order. If it matches a recipe, you discover it. If not, you create a brand new "Mixture" potion.
  • Ingredients have hidden properties you learn by using them. 7 special effects (Extend, Crystallize, Empower, Concentrate, Invert, Stabilize, Refine).
  • Every tool changes the result: liquids, mortar, fire, spoon and still.

Quality

  • Herbs and many vanilla plants/items now have 1–5 stars (from crops, mobs, fishing and crafting). Better ingredients make better potions.
  • Potion levels: Weak, Standard, Strong, Perfect.
  • Alchemist Fame: 6 ranks, with better harvests and a chance of double potions.

Herbs & farming

  • 6 herbs found in the wild: Chamomile, Sage, Nettle, Belladonna, Mint and Mandrake. Each is best harvested in specific conditions (day, night or rain).
  • Herb Planter: grows herbs in stages; water nearby and bone meal speed it up and improve stars.
  • Drying Rack: dried herbs gain +1 star.

Villagers

  • New Alchemist profession (works at the Alchemy Bench) with its own house in villages.
  • Trades from herbs and planters to scrolls, potions, and rare fragments at master level.

Other

  • Two creative tabs, including one just for recipe scrolls.
  • Config options (easy mode, boil tolerance, scroll chance, plant quality and more).
  • Languages: English and Português (Brasil).
  • Commands for testing (OP): /alchemy list | learn | learnall | forget | fame.

Notes

  • Wild herbs and the Alchemist house only appear in newly generated chunks/villages.
  • First release: bugs may happen. Please report them with your latest.log.

This mod has no additional files