Alchemistry

Manipulation of chemical elements, inspired by Minechem
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Alchemistry 1.21.1-2.4.5

File namealchemistry-1.21.1-2.4.5.jar
Uploader
Dark_ArcanaDark_Arcana
Uploaded
Jun 12, 2026
Downloads
10.5K
Size
3.6 MB
Mod Loaders
NeoForge
File ID
8234610
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:alchemistry-293425:8234610"

Learn more about Curse Maven

What's new

Alchemistry 1.21.1-2.4.5 RELEASE

Requires ChemLib and AlchemyLib for this version.

Changes:

  • Fixed a crash when opening a machine's recipe selector if a modpack recipe's ingredient resolves to no items (custom ingredients and empty tags, the #12 class of crashes).
  • Hardened JEI recipe transfers (the "+" button): no more crashes or duplicated items when your inventory only partially matches a recipe, and recipes that resolve to no items no longer shadow real dissolver/liquifier entries in JEI.
  • Combiner recipe layouts in JEI and the recipe selector now follow the recipe's chemical-formula order, so some ingredient arrangements may look different; what each recipe crafts and costs is unchanged.
  • Reactor energy/input/output ports now connect to adjacent pipes and cables immediately after the multiblock forms, instead of needing the pipe to be broken and replaced.
  • Recipe selector choices now stick instead of snapping back to the first matching recipe a tick later, and JEI's "+" transfer respects the exact recipe you clicked.
  • Machine tooltips now show the actual configured energy use instead of an unfilled placeholder, and all Alchemistry blocks list the mod name in their tooltip.
  • Machine GUIs are no longer double-darkened (via AlchemyLib 1.1.6).
  • Recipe selector search now matches item display names.
  • Fixed the liquifier's JEI "+" transfer being permanently disabled once the machine had produced any fluid.
  • JEI's shift-"+" now fills as many operations as your inventory allows, drawing from your largest stacks.
  • Locked machines now accept refills of their recipe's own ingredients (any slot, full stacks); other items are still refused.
  • JEI's "+" on a machine locked to a different recipe now refuses cleanly with a "locked" tooltip instead of moving items.
  • The recipe selector no longer blurs the machine screen behind it, and ghost-item tooltips now render above neighboring ghost items.

Have questions about the new version or just want to chat? Join the Discord: https://discord.gg/4swu3fy

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