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Alchemia: Potion Crafting

A rough replication of Potion Craft: Alchemist Simulator, rebuilt for Minecraft and stripped down a bit.
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Alchemia neoforge-26.2-2.0

File namealchemia-neoforge-26.2-2.0.jar
Uploader
MuddykatMuddykat
Uploaded
Oct 19, 2026
Downloads
11
Size
1.9 MB
Mod Loaders
NeoForge
File ID
9261395
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:alchemia-potion-crafting-1684783:9261395"

Learn more about Curse Maven

What's new

The Alchemist's Guide has had a huge reworked.

It now has chapters for recipes, effects, ingredients and the Great Work. You can rename recipes, write notes, copy recipes onto paper, and bind extra pages. You can also place the guide on a surface, or keep it on a Research Desk where nearby cauldrons record their discoveries into it.

Added more advancements.

The Great Work (Philosopher's Stone Recipe Chain) is now seeded per world. Each stage's potions are generated from the world seed. You only learn a stage's recipe by finding Alchemy Tablets in archaeology sites (desert wells, trail ruins and similar) or in the new Forgotten Alchemy Shack. The shack's chest can also hold Alchemist's Notes, which reveal hidden brewing conditions.

Discoveries now show toasts. Finding new ingredients, effects, hidden conditions, recipes or clues to the Great Work's recipe will pop up a custom notification.

New brewing modifiers. Bark stripped from logs, or biome items like kelp or snowballs, "imbue" a brew so it counts for environmental effects. Glowstone can now be used to make brews more potent.

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