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Alchemia: Potion Crafting

A rough replication of Potion Craft: Alchemist Simulator, rebuilt for Minecraft and stripped down a bit.
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Alchemia-26.2-1.0.0.jar

File nameAlchemia-26.2-1.0.0.jar
Uploader
MuddykatMuddykat
Uploaded
Sep 6, 2026
Downloads
7
Size
834.3 KB
Mod Loaders
NeoForge
File ID
8823456
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:alchemia-potion-crafting-1684783:8823456"

Learn more about Curse Maven

What's new

Changelog

1.0.0 (Minecraft 26.2 / NeoForge)

Ported from 1.18.2 Forge.

  • Ingredients now travel a multi-cell path instead of a single jump / teleport.
  • Per ingredient paths: straight, wave, arc, spiral, and hand-authored routes.
  • Crushed ingredient variants removed. Crushing is now a 0-12 step property on the item itself.
  • Added the Mortar and Pestle. Grinding extends an ingredient's path.
  • Added dead space to the map. Prevents normal ingredients from pathing into it, teleports into it will ruin the potion.
  • Crystals now have a teleportation effect.
  • Effects now cover a 5x5 area at potency 3 / 2 / 1 by distance.
  • Effect count limit replaced with a potency cap of 5, configurable up to 10.
  • Over-filling a potion brew now ruins it instead of emptying the cauldron.
  • Cauldron interface rebuilt: zoom, pan, ingredient queue, path preview, potion animations, potency panel.
  • Added redstone, gunpowder and dragon's breath slots for duration, splash and lingering potions.
  • Guide book rebuilt with separate recipe, effect and ingredient pages.
  • Brews can now be named and recorded as recipes and can be replayed from the guide.
  • Vanilla items work as ingredients. Mob drops have a homeing effect for their vanilla potion counterpart, although harvested items just have a fixed path that points in the direction of their effect regardless of the world seed.
  • Added the Magnum Opus crafting chain and the Philosopher's Stone.
  • Added advancements and JEI support.
  • Worldgen moved to data generation, with ingredients placed in matching biomes.
  • Added crystal geodes with growing clusters.
  • Redrawn and resized several item textures but these are still programmer art at best so any help would be appreicated.

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