AlaAggro 1.1.0 (NeoForge)
Curse Maven Snippet
What's new
AlaAggro 1.1.0 for NeoForge.
Heads up: your pets are now safe by default. Tamed wolves, cats, parrots and horses are left alone, which is a change from earlier versions. Baby animals and mobs wearing a name tag can be protected too - see excludeBabies and excludeNamed in the config, or use /alaaggro set babies|named in game.
Added
- Tamed pets are left alone by default. Baby animals and named mobs can be too.
- Bosses from other mods are recognised and left untouched, not just the vanilla three.
- The exempt list is saved with your world and survives a restart.
- New settings: how often and how far the mod looks for mobs, how far mobs can notice you, and a minimum movement speed.
Fixed
- Mobs that hop or fly are no longer broken. Slimes could end up standing completely still, and ghasts and phantoms had their behaviour wiped roughly once a second.
- /alaaggro reload and /alaaggro toggle no longer ignore your config. They used to make every loaded mob hostile, undoing your villager setting, your entity blacklist and your dimension blacklist.
- Damage and speed no longer stack up. Applying the config repeatedly multiplied a mob's damage again each time, and turning the mod off left the inflated numbers behind.
- Reactive-only mode really is reactive. Mobs were still being given you as a target when they spawned, so they attacked unprovoked.
- Call for help ignores players in creative and spectator mode, and no longer wakes up mobs the config says to leave alone.
Changed
- Config changes reach mobs already in your world without a reload.
- Two settings that had quietly stopped doing anything were removed: addMeleeGoalToPassive and removePanicGoal.
- All ten translations now cover the whole settings screen. Eight of them were missing every field label.
This mod has no additional files

