Agrypnia
Curse Maven Snippet
What's new
# Agrypnia 3.4.0
- Simplified the customization menu to two titled pages: **World Effects** and **Mind & Sleep Effects**. Removed the low-level distance, delay, range, and other technical controls from the menu; each effect now exposes only its enable toggle plus Frequency and Intensity sliders.
- Fixed the hostile-hallucination crash on Minecraft 1.20.1. The client now selects the compatible `ClientWorld.addEntity` method at runtime instead of linking to a version-specific signature.
- Fixed the Mod Menu icon by packaging the supplied image at the case-sensitive Fabric resource path `assets/agrypnia/icon.png`.
- Fixed hostile hallucination spawning for the project's Fabric/Yarn mapping: `ClientWorld.addEntity` now uses its one-argument signature.
- Replaced every per-effect Frequency and Intensity button with an integer slider and an editable numeric field. Drag the slider or click the displayed value and type a whole number.
- Replaced the global frequency and intensity controls with expandable, per-effect controls. Each enabled effect now owns its own frequency and intensity.
- Added hover tooltips for every setting. They explain the behavior, and describe the lowest and highest values.
- Added a once-per-sleep-opportunity deprivation roll. By default, nighttime and thunderstorm sleep opportunities have an 80% chance to prevent sleep for 6,000 ticks (half a Minecraft night). Retrying the bed never rerolls that decision.
- Added hostile mob hallucinations. They appear only to the client, pursue the player, and vanish when attacked or within the configured distance, so they never inflict real damage.
- Expanded the H-key customization menu to five pages. It now exposes each gameplay chance, delay, distance, range, attempt count, sound volume, and fake-vitals value used by the mod.
The in-game menu settings apply immediately for the current session. In multiplayer, sleep-deprivation settings are controlled by the server because the sleep check is server-side.
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