File Details
agricraft-3.0.0.jar
- R
- Jun 4, 2021
- 2.62 MB
- 3.2K
- 1.16.5
- Forge
File Name
agricraft-3.0.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
3.0.0
- CHANGE: Ported to 1.16.5
- CHANGE: Crop breeding now follows Mendelian genetics instead of arbitrary logic based on parent/child relations
- CHANGE: Weeds are no longer plant implementations, but can grow parallel with plants, affecting their growth, and possibly killing them when they reach maturity
- CHANGE: The Strength stat now defines resilience with regard to growth conditions (for instance soil, light, etc)
- CHANGE: Seed and plant stats are always visible, and no longer need analyzing
- CHANGE: The seed analyzer and magnifying glass are now used to inspect the genomes of seeds and plants respectively
- CHANGE: Soils now have properties such as Humidity, Acidity and Nutrients
- CHANGE: Crops no longer require a specific soil block (or blocks), but rather specific levels of Humidity, Acidity and Nutrients, which becomes more forgiving with increasing strength
- CHANGE: Clipper no longer allows to clone plants, but provides an alternative harvest method instead (e.g. to obtain flowers)
- CHANGE: Seeds are now compostable
- CHANGE: The Agricultural Journal has been reworked and is now more immersive
- CHANGE: The Magnifying Glass has been reworked and is now more immersive
- ADDED: A brand new set of login warning messages... just kidding, they got removed
- ADDED: Genomes; plants and seeds now have genomes in according with Mendelian genetics
- ADDED: Fertility stat: this governs the probability of generating offspring (meaning participating in spreading / mutating)
- ADDED: Resistance stat: this governs the resistance of the plant against weeds (probability of spawning weeds, and gaining preferential growth compared to weeds)
- ADDED: Mutativity stat: this governs how quickly and in which direction stats will mutate when passed to offspring
- ADDED: Crops can now be planted under water, which is required for some species
- ADDED: New item: the seed bag, obtained by enchanting a mundane leather bag, holds and sorts your seeds for you
- ADDED: If season mods are present (Better Weather, Serene Seasons), crops will require certain seasons to grow
- ADDED: Genes defining attraction of certain animals to certain crops, allowing for automatic animal breeding
- ADDED: Possibility to plant crops off crop sticks (can be disabled in the config)
- ADDED: Config options to configure minimum and maximum values for any stat and hiding stats (effectively allowing to disabling a stat with its functionality locked at a certain value)
- ADDED: Progressive mode: mutation ingredients are unlocked in the journal / JEI after reading them in the journal (can be disabled in the config)
- ADDED: Vanilla planting override; AgriCraft will convert crops to AgriCraft crops when they are planted
- ADDED: new vanilla plant: Bamboo
- ADDED: new vanilla plant: Cornflower
- ADDED: new vanilla plant: Crimson Fungus
- ADDED: new vanilla plant: Kelp
- ADDED: new vanilla plant: Lily
- ADDED: new vanilla plant: Sea Grass
- ADDED: new vanilla plant: Sea Pickle
- ADDED: new vanilla plant: Sweet Berry
- ADDED: new vanilla plant: Warped Fungus
- ADDED: new vanilla plant: Wither Rose
- ADDED: new resource plant: Carbonation
- ADDED: Default jsons for Atmospheric (thanks Nelson)
- ADDED: Default jsons for Autumnity (thanks Nelson)
- ADDED: Default jsons for Botania (thanks Nelson)
- ADDED: Default jsons for Buzzier Bees (thanks Nelson)
- ADDED: Default jsons for Farmer's Delight (thanks Nelson)
- ADDED: Default jsons for Immersive Engineering (thanks Nelson)
- ADDED: Default jsons for Metal Bushes (thanks Nelson)
- ADDED: Default jsons for Pam's Harvestcraft 2 (thanks Nelson)
- ADDED: Default jsons for Quark (thanks Nelson)
- ADDED: Default jsons for Simple Farming (thanks Nelson)
- ADDED: Default jsons for Thermal Cultivation (thanks Nelson)
- ADDED: Default jsons for XL Food Mod (thanks Nelson)
- ADDED: Compatibility with Blood Magic Harvest Ritual
- ADDED: Compatibility with Botania's Horn and Drum of the Wild
- ADDED: Initial Compatibility with Botany Pots (requires elaboration on Botany Pots side to complete)
- ADDED: Compatibility with Create's Mechanical Harvester
- ADDED: Compatibility with Cyclic's Harvester
- ADDED: Compatibility for Immersive Engineering's Garden Cloche
- ADDED: Compatibility for Industrial Foregoing harvesting

