
Description
Afterwear changes how equipment wears out. Gear loses effectiveness as its durability drops, breaks instead of disappearing, and can be repaired at the anvil without ever-rising costs. All mechanics are configurable with custom formulas.

Gradual Degradation
Worn equipment gets worse. Attributes and mining speed drop along with durability. The default curve is ease-in cubic, so an item stays close to full strength for most of its life and only falls off near the end.
Broken, Not Gone
At zero durability, eligible equipment breaks instead of disappearing. A broken item does nothing until it is repaired. Weaker gear, like wooden and stone tools, can still break permanently.
A Better Anvil
Material repairs no longer get more expensive each time you repair an item. The cost depends on the number of materials used and the number of enchantments. Renaming, combining and other anvil operations work as in vanilla.
Fully Configurable
Everything is set in the in-game config screen: which items are affected, how they degrade, and how much repairs cost. The degradation curve and anvil pricing are written as formulas using the Crunch expression parser, so you can adjust them without extra mods.

Formulas
A single formula can give gradual degradation, fixed durability thresholds, or full strength until the item breaks. The full list of operators and functions is in the Crunch repository. If you need help writing one for your pack, ask in our Discord server.
Compatibility
Afterwear uses soft mixins instead of hard redirects and overwrites, so it avoids conflicts with other mods that touch the same code. It can be added to an existing world or removed at any time: it only changes item behavior at runtime and doesn't modify world data.

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