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Afterdeath (Zombie Player & Infection System)

Die as a human, rise as a zombie - fight through infection stages, craft a cure, or steal bodies in PvP.
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0.6.7 FORGE

File nameafterdeath-0.6.7.jar
Uploader
Murzik344Murzik344
Uploaded
Aug 31, 2026
Downloads
283
Size
4.1 MB
Mod Loaders
Forge
File ID
8776990
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:afterdeath-1546279:8776990")

Learn more about Curse Maven

What's new

0.6.7 CHANGELOG

"Tides & Sands" Patch II

✨ New Features & Visuals

  • Added a Client option (ON by default) to render Zombie, Husk, and Drowned players with vanilla mob skins instead of the player's skin. Older stages (rotting, old, bloated, mummified) use a 50% transparent tint.
  • Added drop shadows to the infection and drying bar names and percentages.
  • Wither Skeleton players are now 2.4 blocks tall, matching vanilla Wither Skeletons, and can sneak under 2-block gaps. (Thanks @Homepage for suggesting this)
  • Added an undead respawn system. While undead, bed spawn is ignored (the bed is kept for when you are cured). Right-click a Mob Spawner to bind it as a respawn point; bound spawners idle with soul particles. Wither Skeletons can only bind Nether spawners, while other undead can only bind Overworld spawners. If nothing is bound, each type uses a default near the death point:
    • Zombie/Skeleton: surface under open sky at night; shallow dark caves (Y ≥ 40) or mineshafts during the day
    • Drowned: shipwrecks, ocean ruins, ocean monuments, or the ocean floor
    • Husk/Parched: desert/badlands surface or desert pyramids
    • Bogged: swamp/mangrove swamp surface or witch huts
    • Wither Skeleton: nearest Nether Fortress (Overworld death coordinates are converted x1/8) (Thanks @Homepage for suggesting all of this)
  • Added a Respawn settings section. A master "Undead Custom Respawn" toggle in the main toggles section disables the whole section when OFF.
  • Potion of Infection brewing no longer uses Awkward Potion. Right-click Infected Water with a Glass Bottle to scoop a Short Potion of Infection (20s); that short potion is now the brewing base. Brew Rotten Flesh into it for the standard 45s potion, then Redstone and Glowstone Dust for extended and stronger variants.
  • Added the advancement "Jesse, We Need to Brew" for brewing an enhanced Potion of Infection on a brewing stand. (Thanks @Homepage for suggesting this)
  • Renamed "Poisoned hearts" to "Custom hearts". When enabled, infected/zombie players still use green hearts, and Wither Skeleton players use Wither hearts.

⚖️ Balance Changes

  • Zombie and skeleton players are now treated as undead. Instant Health damages them, Instant Damage heals them, Poison does not affect them, Regeneration does not heal them, and Smite deals bonus damage. (Thanks @Homepage for reporting the issue)
  • Piglins and Piglin Brutes attack Wither Skeleton players even if they are wearing gold. (Thanks @Homepage for reporting the issue)
  • Wild wolves attack Skeleton, Bogged, and Parched players.
  • Axolotls attack Drowned players.
  • The Wither boss is now peaceful towards all undead players.
  • Magma Cubes no longer deal contact damage to undead players unless provoked.
  • Drowned players now die from sunlight instead of converting into Zombies. They only convert to Zombie when the drying bar reaches 100%.
  • The settings Feedback button now opens the Discord server instead of GitHub.

🐛 Bug Fixes & Polish

  • Fixed Infection stage advancements/states showing with a delay/incorrectly.
  • Fixed stage transition sounds and particles sometimes not playing, or playing twice, including conversions from commands.
  • Updated Russian and Ukrainian Husk advancement titles.
  • Removed the unused Incubation and Critical infection stages.

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