Afterdeath (Zombie Player & Infection System)

Die as a human, rise as a zombie - fight through infection stages, craft a cure, or steal bodies in PvP.
skeleton, bogged, parched and wither skeleton.png

skeleton, bogged, parched and wither skeleton.png

zombie mode.jpeg

zombie mode.jpeg

skeleton mode.jpeg

skeleton mode.jpeg

items.jpeg

items.jpeg

rusty iron stuff 0.5.5.jpg

rusty iron stuff 0.5.5.jpg

totem shard craft.png

totem shard craft.png

heart of life craft.png

heart of life craft.png

sack crafts.png

sack crafts.png

brewing.png

brewing.png

Murzik344 | Afterdeath
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Description

Afterdeath: Tides & Sands 0.6.0 Update Banner

AFTERDEATH WIKI IS IN PROGRESS

What's new in the mod

🐛 Official Discord Server (Bug Reports & Feature Requests)

Core Mechanic

a player fighting zombies and turning into a zombie

When you die, you rise again as a zombie player. Your inventory drops, your abilities change, and you must find a way to cure yourself - or embrace the undead life.

Infection System

  • Getting hit by zombies or cave spiders gradually infects you.
  • Infection progresses through 3 stages with increasing debuffs.
  • Dynamic HUD: A custom on-screen progress bar and fullscreen tint will visually track your exact infection percentage.
  • At 100% (Infection Stage III), you transform into a zombie player.
  • Entering Infected Water or standing on infected blocks will actively inflict Poison and Nausea.
  • You can eat Totem Shards or Golden Apples to reduce infection.
  • Beware of Infected Water and over 450 new Infected Block variants spreading through the environment.
  • The Gas Zombie: A dangerous hostile zombie variant that spits toxic projectiles and leaves lingering infected gas clouds upon death.
  • Submerging vanilla mobs in Infected Water for 15 seconds will cause them to violently shake and mutate into their undead variants:
    • Zombies > Drowned
    • Husks > Zombies
    • Villagers > Zombie Villagers
    • Piglins > Zombified Piglins
    • Horses > Zombie Horses

Rusty Iron Stuff

Rusty iron items

Toss vanilla iron items into Infected Water to create the new Rusty Iron set (Armor, Tools, Shears, Blocks, Buckets, Doors, Trapdoors, Bars, Horse Armor, Shields, Lanterns, and Chains).

  • Rusty tools inflict Poison on mobs and Infection on players. Rusty Armor acts like Thorns, infecting attackers (but it slowly infects the wearer too).
  • Rusty Armor and Tools can be fully repaired in an anvil using Rusty Iron Ingots. (The Rusty Shield, which fully supports Banner Patterns, is repaired with Infected Planks).
  • Rusty Horse Armor provides the exact same Thorns (infection/poison) counter-attack effect as player Rusty Armor.
  • Harvesting any infected block in Survival mode strictly requires using the correct matching Rusty Iron tool.
  • Slaying a Gas Zombie specifically with a Rusty tool completely prevents it from releasing its toxic gas cloud.
  • Rusty Buckets instantly convert normal water into Infected Water upon scooping. (Just don't try to scoop lava with one).

Cleansing

a player throwing a Splash Potion of Holiness at a patch of Infected Blocks

  • Splash Potion of Holiness: A brand new brewable item. Craft it by placing a Totem Shard and Splash Water Bottles into a Brewing Stand.
  • When thrown, it instantly cures infected blocks and water within a 4-block radius, fully cures players in the early infection stages, and acts as a Super Fertilizer on crops.
  • Hitting fully-turned Zombie or Skeleton players drops them to half a heart and applies a massive "Stun" debuff (Slowness, Weakness, and Glowing) - making them vulnerable to a Forced Cure.
  • Sponges can absorb Infected Water, turning into Wet Infected Sponges (which can be dried by smelting).

Built-in World Converter

clicking the Convert World button in the config screen, showing a progress bar, and then logging into a world to see the infection gone

You can use the built-in World Converter directly from the mod's Config Screen. With one click, the tool will automatically create a safe backup of your save file, scan your entire world, and restore all infected blocks and water back to their normal vanilla states.

Structures

Graveyard and an Infected Lake

  • Infected Lake: A highly dangerous, naturally generating source of Infected Water. (Can generate in all biomes except Mushroom Island)
  • Graveyard: Brave the dangers to find unique loot chests hidden inside ancient Coffins. (Can generate in all biomes except Mushroom Island)

Zombie Forms

  • Burn in sunlight.
  • Night vision in darkness.
  • Hostile mobs ignore you (before you touch them).
  • You cannot sprint during the day unless in darkness, rain, or thunder.
  • Limited inventory (left and right hands).
  • Raw meat heals more, cooked food is worse.
  • Iron Golems & Snow Golems attack you.
  • Villagers and Wandering Traders flee from you.
  • Breathe underwater.
  • Killing a Villager, Horse, Piglin, or Wandering Trader will instantly convert them into their undead variant.
  • As you rot, you gain massive combat resistance against players and mobs, but become significantly more vulnerable to sunlight and fall damage.

Drowned & Husk Forms

drowned and husk players

Drowned

Fresh Drowned -> Rotting Drowned -> Bloated Drowned -> Bogged
  • Gain an underwater navigation speed buff (Fresh +20%, Rotting +40%, Bloated +50%, togglable).
  • Your thrown tridents never lose durability and automatically gain a returning loyalty effect (no enchantment required, togglable).
  • You are highly sensitive to solar heat, taking increased damage under the sun (Fresh 1.25x, Rotting 1.5x, Bloated 2.0x, togglable).
  • Reach the final Bogged stage to grow mushrooms directly on your head! Other players can shear you for red and brown mushrooms, starting a 10-minute regrowth timer.

Husk

Fresh Husk -> Rotting Husk -> Mummified Husk -> Parched
  • You are entirely immune to burning under direct sunlight.
  • Your melee attacks inflict Hunger on your targets (configurable duration).
  • You drown 3x faster, receive Slowness II when submerged in water, and receive Slowness I when standing in rain (togglable).
  • Reaching the Mummified Husk stage grants you a permanent 75% reduction to all fire damage.

Fluid-Based Mutability & Drying

  • The Drying Bar: A new progress bar. It fills up whenever a Zombie player stands in dry biomes (Deserts, Badlands, Savannas, Nether) or when a Drowned player is out of water and rain. Standing in water or rain instantly empties it.
  • Heat Mutations:
    • If a Drowned player dries out completely (reaches 100% on the Drying Bar) or takes fatal sun damage, they revert to their corresponding tier of Zombie.
    • If a Zombie player reaches 100% on the Drying Bar in a hot/dry biome, they bake into their corresponding tier of Husk.
  • Submergence Mutations:
    • If a Zombie player runs out of air and drowns, they transform into their corresponding tier of Drowned.
    • If a Husk player runs out of air and drowns, they hydrate and convert back into their corresponding tier of Zombie.

Skeleton Forms

skeleton, bogged, parched and wither skeleton

  • Skeletons don't need to eat. Instead, you heal yourself by right-clicking with Bones.
  • You have infinite arrows and your bows/crossbows will never take durability damage.
  • Because you have no eyes, you can safely stare at Endermen without angering them.
  • Reach the final stage to become 100% immune to fire and lava, inflict the Wither effect on melee hits, heal from the Wither effect, and never take sword durability damage.
  • Blazes are highly aggressive toward all undead players except Wither Skeletons, which they will treat as neutral Nether allies.
  • [NEW!] Nether Ascension: Skeletons are born of cold earth, but forged in fire. Surviving as a Parched, Bogged, or standard Skeleton in the Nether for 30 minutes will permanently mutate you into a Wither Skeleton.
  • [NEW!] Specialized Ammo: When your inventory is completely empty of arrows, shooting bows as a Bogged skeleton will fire Poison arrows, and as a Parched skeleton will fire Weakness arrows.

Undead Minions

Left: a skeleton player riding a spider as it climbs upwards. Right: a zombie player riding a zombie horse

As a fully decomposed undead, you are a commander of the horde.

  • Old Zombie players can tame other zombie-type mobs using Rotten Flesh, while Wither Skeleton players can tame skeleton-type mobs using Bones.
  • Tamed undead will follow and defend you. Skeleton arrows will pass harmlessly through you and your other minions. (Note: Tamed mobs automatically untame if you transition forms or are cured).
  • Zombie players can tame and ride Zombie Horses using Rotten Flesh, and Skeleton players can tame and ride Skeleton Horses using Bones (A saddle is also required to ride them).
  • Skeleton players can tame, ride, and actually steer Spiders (and Cave Spiders, if enabled in config).

Self Cure Ritual

curing myself

  1. Get the Weakness effect (splash potion or any other item that gives a Weakness effect).
  2. Eat a Golden Apple.
  3. Eat the Heart of Life.

PvP Forced Curing

Human players can now forcefully cure an undead player in combat.

  • Zombie Curing: Humans can throw a Splash Potion of Holiness to "stun" a Zombie Player, then right-click them with a Golden Apple to cure them. The newly cured player receives massive survival buffs (Regeneration II and Absorption I) to help them escape.
  • Skeleton Surgery: Once stunned with holy water, humans must right-click them with 24 Rotten Flesh to rebuild their body limb-by-limb, before finally applying the Golden Apple.

PvP Body Stealing

turning other player into zombie.gif

Zombie players can steal the body of living players they kill in PvP - curing themselves (by 50%) while zombifying the victim.

Advancements

A massive, new advancement tree containing 38 advancements. Unlock milestones for surviving as a zombie, crafting Rusty Iron gear, stealing bodies, acting as a Field Surgeon, raising an Army of the Dead, or crafting specialized survival gear.

Sack

The player crafts a sack and wears it

A unique equipment item that expands your hotbar by 3 extra slots when worn as a chestplate. Items persist inside the sack when unequipped. Can be crafted with 7 rabbit/normal leather and 1 string. You can use the 0- and = to access the extra slots quickly.

The Sack can be dyed into all 16 different colors (your items will safely transfer over when re-dyeing).

Mod Settings

all mod settings

111 server-side options and 15 client-side options. Toggle every single feature, adjust damage multipliers, customize UI elements and more.

Added a built-in Search Bar to instantly find any setting by name, description, or value.

Accessible directly from the Vanilla Pause Menu and right before you Create a New World. You can even create and assign unique server configuration profiles for each individual world.

Admin & Compatibility Features:

  • Includes custom //infect and //cure commands (with full undo/redo support) to easily corrupt or purify massive world selections at once (only when WorldEdit is installed).
  • [NEW!] Includes /zombie, updated /skeleton command, and brand-new /drowned and /husk developer utility commands.

Languages 

(More coming in next versions)

  • English
  • German
  • Spanish
  • French
  • Japanese
  • Korean
  • Polish
  • Portuguese
  • Russian
  • Ukrainian
  • Chinese

The Afterdeath (Zombie Player & Infection System) Team

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