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Afterdeath (Zombie Player & Infection System)

Die as a human, rise as a zombie - fight through infection stages, craft a cure, or steal bodies in PvP.
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0.5.5 FORGE

File nameafterdeath-0.5.5.jar
Uploader
Murzik344Murzik344
Uploaded
Jun 28, 2026
Downloads
168
Size
1.1 MB
Mod Loaders
Forge
File ID
8332213
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:afterdeath-1546279:8332213")

Learn more about Curse Maven

What's new

0.5.5 CHANGELOG

✨ New Features & Visuals

  • Added the Rusty Shield (fully supports banner patterns with a custom rust overlay), Rusty Lantern, Rusty Soul Lantern, and Rusty Chain. You can craft them or throw their vanilla counterparts into Infected Water.
  • Added a search bar to the bottom of the Client and Server settings tabs. You can search for options by name, description, or even current values.
  • Players now have custom footstep audio. You will hear proper Zombie, Skeleton, or Wither Skeleton footstep sounds depending on your current stage (also applies to normal players with Infection III).
  • Entering Infected Water or standing on infected blocks now inflicts Poison and Nausea.
  • Submerging vanilla mobs in Infected Water for 15 seconds will now cause them to violently shake and mutate (Zombies > Drowned, Husks > Zombies, Villagers > Zombie Villagers, Piglins > Zombified Piglins, and Horses > Zombie Horses).
  • Rusty armor and tools can now be fully repaired in an anvil using Rusty Iron Ingots (or Infected Planks for the Rusty Shield).

⚖️ Balance Changes

  • Killing a normal horse or a Zombie Horse as a Skeleton/Wither Skeleton player will now instantly resurrect it as a Skeleton Horse, preserving its equipped saddle and armor.
  • Rusty Horse Armor now provides the exact same Thorns (infection/poison) counter-attack effect as player Rusty Armor.
  • Blazes are now highly aggressive toward all undead player stages except Wither Skeletons, which they will now treat as neutral Nether allies.

🐛 Bug Fixes & Polish

  • Fixed a bug where Drowned (and Frogs) would sink like rocks and fail to swim properly in Infected Water.
  • Fixed a bug where zombie/skeleton player hurt sounds would incorrectly play even when successfully blocking an attack with a shield.
  • Fixed the Rusty Iron Door not playing its metal open/close sound when activating the top half.
  • You can now properly attach leads to Zombie and Skeleton Horses without triggering rearing/bucking animations.
  • Added a new "Fade Tint in Creative/Spectator" toggle in the Client tab. Reorganized the Server tab to include a new "Mountable/Tamable Mobs" category.
  • Fixed various incorrect translations across multiple languages.

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