Afflictions & Oddities

73 mental and physical ailments, phobias and panic, risky remedies, protective headgear, and a craftable Field Guide, with optional ATM10 integrations.
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afflictions-oddities-0.3.0-beta.1.jar

File nameafflictions-oddities-0.3.0-beta.1.jar
Uploader
MrGrayAreaMrGrayArea
Uploaded
Sep 8, 2026
Downloads
7
Size
491.1 KB
Mod Loaders
NeoForge
File ID
8836323
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:afflictions-oddities-1684870:8836323"

Learn more about Curse Maven

What's new

0.3.0-beta.1 — Mental ailments and panic

  • Expanded the roster to 73 ailments, including 22 phobias and three fictional compulsion/dimension-trip conditions.
  • Added mental and physical categories, independent enable/disable commands, category overrides and persistent repeat weighting.
  • Added panic from phobias, targeting Endermen, failed OCD tasks and lingering Hallucinations. Dogs, flowers, daily coffee and sleep interact with panic. Schizophrenia stays separate.
  • Added a configurable panic HUD, category colors/icons, F9 settings and reduced-motion behavior.
  • Added queued Minecraft titles with short subtitles and private four-second heartbeat/whisper cues.
  • Steve heads remove/block mental ailments; creeper heads remove/block all ailments. Enchanted golden helmets spend 10% maximum durability per blocked acquisition.
  • Added owner-only hallucination models and validated hit dismissal, bounded ledge-running and attack/use episodes, and five-second dimension trips with persisted return tickets.
  • Updated the Field Guide with alphabetical mental/physical catalogs, live status, panic, treatments, commands and settings. Craft with one paper and one dirt block in any crafting grid.
  • ATM10 remains optional; install on client and server.

316 automated tests pass. Builds and static compatibility inspection completed against NeoForge 21.1.228 and 21.1.249. No agent-run gameplay tests. Actual visuals, performance and cross-mod gameplay remain unverified. Weapon support varies; safe placement cannot prevent later attacks or changing terrain.

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