afflictions-oddities-0.3.0-beta.1.jar
Curse Maven Snippet
What's new
0.3.0-beta.1 — Mental ailments and panic
- Expanded the roster to 73 ailments, including 22 phobias and three fictional compulsion/dimension-trip conditions.
- Added mental and physical categories, independent enable/disable commands, category overrides and persistent repeat weighting.
- Added panic from phobias, targeting Endermen, failed OCD tasks and lingering Hallucinations. Dogs, flowers, daily coffee and sleep interact with panic. Schizophrenia stays separate.
- Added a configurable panic HUD, category colors/icons, F9 settings and reduced-motion behavior.
- Added queued Minecraft titles with short subtitles and private four-second heartbeat/whisper cues.
- Steve heads remove/block mental ailments; creeper heads remove/block all ailments. Enchanted golden helmets spend 10% maximum durability per blocked acquisition.
- Added owner-only hallucination models and validated hit dismissal, bounded ledge-running and attack/use episodes, and five-second dimension trips with persisted return tickets.
- Updated the Field Guide with alphabetical mental/physical catalogs, live status, panic, treatments, commands and settings. Craft with one paper and one dirt block in any crafting grid.
- ATM10 remains optional; install on client and server.
316 automated tests pass. Builds and static compatibility inspection completed against NeoForge 21.1.228 and 21.1.249. No agent-run gameplay tests. Actual visuals, performance and cross-mod gameplay remain unverified. Weapon support varies; safe placement cannot prevent later attacks or changing terrain.
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