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Aetherveil

A luminous dimension of 92 biomes, 83 animated creatures, over 530 blocks, 85 structures, glowing fluids and a hidden gate to reach it.
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aetherveil-1.1.0.jar

File nameaetherveil-1.1.0.jar
Uploader
ExnergyExnergy
Uploaded
Oct 22, 2026
Downloads
44
Size
12.6 MB
Mod Loaders
Fabric
File ID
9287990
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aetherveil-1756367:9287990"

Learn more about Curse Maven

What's new

Exnergy's Aetherveil 1.1.0:
Changes since 1.0.2: 45 new biomes, a planet-style layout where each biome owns its own large regions, the Lumenwood Rainforest with its Ancient Luminous Grove, and 45 new creatures with their own sounds.
🪐 Planet layout
Biomes are now laid out like the climate zones of a planet: each biome owns its own regions, hundreds to thousands of blocks across, instead of being scattered and mixed with unrelated biomes
Neighbouring regions are always neighbouring climates: cold biomes on one side, hot on the other, dry opposite wet
Deep-water biomes take the deepest oceans and shallow-water biomes line the coasts
Seven biomes own two regions each
Terrain is unchanged, and only new chunks use the new layout
🌍 New biomes
45 new biomes take Aetherveil from 47 to 92: Ringdust Flats, Eclipse Hollows, Meteor Fields, Comet Tail Heath, Aurora Glades, Honeyleaf Hills, Pollen Basin, Thornveil Brake, Firefly Dells, Mirage Oasis, Duskwind Steppe, Mistveil Pinnacles, Glowcanopy Deeps, Ashfall Basin, Spirit Grove, Coral Atoll, Seedlight Meadow, Nebula Bloom Fields and more
Each has its own sky, fog, water and grass colors, ambient particles and ambient sounds
The Explorer advancement and the /aetherveil locate, tp, list and describe commands include all of them
🌳 Lumenwood Rainforest
An ancient alien rainforest of colossal trees in four silhouettes (towering, spreading, twisted and weeping), with a layered canopy, sunlight gaps, buttress roots and hanging luminous tendrils
Bioluminescent plants at several light levels: cyan ground plants, blue and violet blooms, glowing mushrooms, veined ferns, glowleaf fronds and rare tall fiber-optic reeds
The rare Ancient Luminous Grove: a circular clearing around one enormous ancient tree, lit cyan at its center
Tree density, tree height, tendril density and grove chance can be changed in config/aetherveil_rainforest.properties
🧱 Blocks
140 new blocks: three per new biome, plus the Lumenwood Log, Lumenwood Leaves, Lumenwood Glowleaf, Luminous Tendril and Rootbound Stone
Several of them glow, and all of them are in the creative tab sorted by color
🌿 Plants
95 new plants: two per new biome, plus five more in the Lumenwood Rainforest
Biomes also reuse existing Aetherveil flowers and ferns, and some have groves of Skywood, Silver Willow or Shadow Wood
No vanilla vegetation is used
🐾 Creatures
45 new passive creatures, one per new biome, each with its own model, texture, spawn egg and drops
They can be lured with their biome's plant, show up in the Mob Guide and spawn naturally and through the ambient spawner
They cannot be adopted as pets
🔊 Mob sounds
Every new creature has its own ambient, hurt and death sounds with subtitles
⚖️ Balance
All 92 biomes take a similar share of the dimension
🔧 Compatibility
Minecraft Java 26.3, Fabric API 0.161 or newer, Java 25
Existing chunks are not changed, so explore new areas to find the new biomes