aircraft_warning_system-1.1.4.1.jar
Curse Maven Snippet
What's new
1.1.4.1: Sable Detection Overhaul
Sable fixes and improvements
- Aircraft Sensor and Weather Radar are now tracked on ships wherever the ship flies.
- The radio altimeter measures from the real sensor position.
- With multiple sensors, the sensor on your own ship is used first, then the nearest. Near-ties pick the lowest one (
preferLowestSensornow works). - New ground-contact detection for ship decks. Previously the game always reported "on ground" while standing on a deck, which muted GPWS in flight and clamped hovering ships to 2 blocks.
- The ship flag is no longer wiped every tick when a ship is slow or parked.
- Removed a heuristic that treated any moving, armed player as being on a ship, which caused false positives.
- Removed deck piercing under Sable. It skipped real terrain and over-read altitude.
- More robust Sable API lookup with graceful fallback.
- New command
/aws sableshows what was detected (API, ship, sensor position, radio altitude). Include its output in bug reports.
Other fixes
- Removed the "100" test beep that still played when placing a sensor.
- Fixed flight-path yaw always reading 0.
- Sensor, radar and sticky state no longer carry over between worlds or servers.
- Sensor tracker no longer advances its timers twice per tick.
Notes
- Sensors placed with an older version are found by scanning the ship. If a sensor isn't detected, break and re-place it once.
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