Description
Aeronautics: TouchDown
A mod that adds realistic aviation callouts, weather and a weather radar to Create: Aeronautics aircraft. Radio altimeter, GPWS, takeoff, approach, landing, and stall warnings, all based on how your aircraft is actually flying, not a fixed timer running in the background.
Features
Radio altimeter callouts: 2500, 1000, 500, 400, 300, 200, 100, 50, 40, 30, 20, 10, RETARD
GPWS warnings: SINK RATE, PULL UP, TERRAIN, TOO LOW TERRAIN, TOO LOW GEAR, TOO LOW FLAPS, DON'T SINK, GLIDESLOPE, BANK ANGLE, WINDSHEAR, OVERSPEED, STALL
Takeoff callouts: 80 KNOTS, V1, ROTATE, POSITIVE CLIMB, CLIMB
Weather
Weather now matters in the air. Wind and storms are a coherent field that drifts across the world, so you can see a storm coming and fly around it.
- Conditions: clear, fog, light and heavy rain, snow, strong wind, gale, sandstorm, blizzard, thunderstorm
- Hazards: icing, microburst (storm downdraft, triggers WINDSHEAR), clear-air turbulence, gusts, crosswind on approach
- HUD strip: weather type, wind and gusts in knots, headwind / tailwind / crosswind, visibility, turbulence level and hazard flags
- Banners when conditions get worse (can be turned off)
Weather Radar block
Place it on your aircraft or ship.
- Small radar scope on the HUD while it is on board
- Right-click for the full scope: range 64–1024 blocks, PRECIP / WIND / TURB modes, heading-up or north-up, rotating sweep, range rings, wind arrows
- WEATHER AHEAD / STORM CELL AHEAD alerts with distance and left / right
- Animated screen on the block, wrench-friendly like the Aircraft Sensor
Turbulence and vehicle shake
A gentle camera rumble and FOV wobble in rough air, and the vehicle you ride shakes too. Shake only applies in a vehicle, on a ship deck, or in flight, never while walking around. Strength is adjustable.
Flight phase detection
The mod tracks what phase of flight you're actually in:
GROUND → TAKEOFF → CLIMB → CRUISE → APPROACH → LANDING → TOUCH DOWN
It also monitors stall risk throughout the flight.
Terrain awareness
Height above terrain, altitude, velocity, and climb/sink rate are used to determine when you're actually in danger, so TERRAIN, PULL UP, and SINK RATE trigger based on real flight conditions instead of randomly.
Audio priority
Warnings are prioritized so multiple sounds don't overlap into a mess. Higher-priority warnings such as PULL UP can interrupt lower-priority callouts, while altitude callouts have cooldowns to prevent repeated playback.
Config options
- Master and per-category volume
- Warning thresholds: sink rate, bank angle, overspeed, stall speed, etc.
- Cooldowns between callouts
- Enable/disable individual warnings
- Weather, turbulence, vehicle shake, wind strength and radar settings
- Custom
.oggsound support



