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Aeronautics: touchdown

Realistic aviation GPWS, radio altimeter, and takeoff/landing callouts for Create: Aeronautics aircraft. Flight-condition based and dynamically triggered, with altitude and flight-state awareness instead of simple timer-based alerts.
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aircraft_warning_system-1.1.3.jar

File nameaircraft_warning_system-1.1.3.jar
Uploader
notamraftonnotamrafton
Uploaded
Oct 31, 2026
Downloads
60
Size
1.8 MB
Mod Loaders
NeoForge
File ID
9388709
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:aeronautics-touch-down-1698690:9388709"

Learn more about Curse Maven

What's new

1.1.3 — Weather Radar, more weather, gentler shake

New

  • Weather Radar block. Place it on your aircraft or ship.
    • A small radar scope appears on the HUD (bottom-right) while it is on board.
    • Right-click opens the full scope: range 64–1024 blocks, modes PRECIP / WIND / TURB, heading-up or north-up, rotating sweep, range rings and wind arrows.
    • WEATHER AHEAD / STORM CELL AHEAD alerts when a strong echo is inside a forward cone, with distance and left / right.
    • Animated screen on the block.
    • Recipe: lightning rod, 2 iron ingots, observer, 2 copper ingots, redstone.
    • Shift + wrench picks it up, like the sensor.
  • More weather: strong wind, gale, fog, sandstorm (desert and badlands), blizzard, icing, microburst and clear-air turbulence.
    • A microburst is a storm downdraft and triggers the WINDSHEAR callout.
    • Wind fronts and storm cells drift across the world. The radar and your instruments always agree, and storms can be flown around.
    • The weather strip shows wind and gusts in knots (WIND 32KT G45 HDW 12), plus VIS, !ICE and !MICROBURST flags.
    • Short banners appear when conditions get worse (STRONG WIND 31 KT, GALE, MICROBURST). They can be turned off.
  • Vehicle shake. The vehicle you ride now shakes too: small per-tick motion on rideable entities, small jolts on ship decks, plus a slight FOV wobble.
  • "Weather…" page in the AWS config (open it from the Aircraft Sensor right-click screen): toggles for all of the above, and sliders for turbulence, vehicle shake and wind strength.

Fixed / changed

  • Camera shake no longer happens while walking on foot in rain or storms. It applies only in a vehicle, on a ship deck, or in flight with a sensor on board.
  • Shake is much gentler: a smooth, low-frequency rumble with soft occasional bumps, instead of random jitter every tick. Angles stay around 1° at the worst.
  • The weather strip shows only while you are in an aircraft context.
  • Rain is now local, so you can fly out of a rain cell. Local precipitation drives turbulence.

Notes

  • Sable and Aeronautics ships are physics bodies owned by the server, so a client add-on can't push the ship body itself. Ships get camera shake, FOV wobble and small jolts on the player. Ordinary rideable entities get real motion jitter.
  • New config keys:
    • Weather section: weatherEvents, windStrength, weatherBanners, vehicleShakeEnabled, vehicleShakeStrength
    • Radar section: radarHudEnabled, radarRange, radarHudSize, radarAlerts

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