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Aeronautics: touchdown

Realistic aviation GPWS, radio altimeter, and takeoff/landing callouts for Create: Aeronautics aircraft. Flight-condition based and dynamically triggered, with altitude and flight-state awareness instead of simple timer-based alerts.
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aircraft_warning_system-1.0.6.jar

File nameaircraft_warning_system-1.0.6.jar
Uploader
notamraftonnotamrafton
Uploaded
Sep 20, 2026
Downloads
9
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8930701
Type
A
Alpha
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:aeronautics-touch-down-1698690:8930701"

Learn more about Curse Maven

What's new

Aircraft Warning System 1.0.6 — Changelog

Landing system

  • Better touchdown detection (approach latch + stable ground)
  • Landing rate, touchdown VS, touchdown HS
  • Flare detection (phase FLARE)
  • Bounce detection + HUD count
  • Go-around detection
  • Landing summary line after a stable touchdown (LANDING VS … HS … SOFT/FIRM/HARD)

Sensor & false warnings

  • Sensor stays armed in flight after place (ships / sub-levels)
  • No GPWS on foot after landing / standing next to the block
  • Radio alt doesn’t pierce while parked on the ground
  • Sable sub-level flag debounced (fewer false “I’m on a ship” cases)
  • K keybind removed — config only via right-click Aircraft Sensor

GPWS behavior (research-based)

  • Mode 1: SINK RATE → escalate to PULL UP
  • Mode 2: TERRAIN caution → sustained → PULL UP
  • Stall repeats while stalled; windshear removed
  • Boeing: longer PULL UP hold; Airbus/Boeing pitch differs until custom packs

Ponder / other

  • Create Ponder scenes for the sensor
  • Multi-point terrain scan, config scan radius / interval
  • Takeoff callouts available (placeholders until you replace files)

Sound pack instructions

Where files live

Inside the jar (or source):

text
 
assets/aircraft_warning_system/sounds/
  generic/     ← default pack
  airbus/      ← plane type Airbus
  boeing/      ← plane type Boeing
  callout/     ← shared fallback altitudes
  gpws/        ← shared fallback GPWS
  takeoff/     ← shared fallback takeoff

Each manufacturer pack mirrors:

text
 
airbus/
  callout/   10.ogg … 2500.ogg, minimums, approaching_minimums, retard, touchdown
  gpws/      stall, terrain, pull_up, sink_rate, too_low_terrain, too_low_gear,
             too_low_flaps, dont_sink, glideslope, bank_angle, overspeed
  takeoff/   80_knots, v1, rotate, positive_climb, climb

Same layout under boeing/ and generic/.

How the mod picks a sound

  1. Config plane type → airbus / boeing / generic
  2. Look in that pack’s folder
  3. If missing → fall back to generic/, then root gpws/ / callout/

How to install a custom pack (personal use)

  1. Build or unpack the jar
  2. Replace .ogg files under airbus/ and/or boeing/ (same filenames)
  3. Re-zip as jar or put a resource pack that overrides
    assets/aircraft_warning_system/sounds/...
  4. In-game: right-click sensor → set plane type to Airbus or Boeing

Format

  • Ogg Vorbis only (.ogg)
  • Mono is fine; keep levels similar so volume config stays usable
  • Missing files are skipped or fall back — no crash

What’s already “real” vs placeholder

Real (audible) Placeholder (tiny / weak)
Most GPWS + altitude callouts All takeoff callouts
stall, terrain, pull_up, sink_rate, etc. glideslope, windshear
 
 

Replace takeoff .oggs first if you want V1 / rotate / climb to sound proper.

This mod has no additional files