File Details
Aeonis CM 1.6.0 (Fabric)
- R
- Jan 2, 2026
- 650.48 KB
- 9
- 1.21.10
- Fabric
File Name
aeonis-command-master-1.6.0.jar
Supported Versions
- 1.21.10
Curse Maven Snippet
# Aeonis: Command Master - Changelog
## 1.6.0 - The AI Edition 🤖 (2026-01-02)
- **Aeonis AI Assistant - Your In-Game AI Companion:**
- Spawn a fully autonomous AI-controlled fake player named "Aeonis"
- Powered by LLM (Ollama/OpenAI-compatible) with conversational memory
- Follows players, navigates terrain, jumps obstacles automatically
- `/ai llm spawn` - Spawn Aeonis AI assistant
- `/ai llm despawn` - Despawn Aeonis
- `/ai llm config` - Configure LLM endpoint and model
- **AI Command Execution System:**
- Aeonis can execute ANY Minecraft command with OP privileges
- Safety-blocked dangerous commands (stop, ban, kick, op, deop, whitelist)
- Use `[CMD: /command]` tag in chat to request command execution
- Perfect for hands-free gameplay automation
- **Script System:**
- Create reusable multi-command scripts via AI
- `[SCRIPT: name | cmd1 | cmd2 | ...]` - Create and save scripts
- `[RUNSCRIPT: name]` - Execute saved scripts
- Scripts persist in `<game_dir>/aeonis/scripts/`
- **Custom Commands:**
- Define your own command aliases through AI
- `[NEWCMD: name | cmd1 | cmd2 | ...]` - Create custom command
- `[RUNCMD: name]` - Execute custom command
- Commands persist in `<game_dir>/aeonis/commands/`
- **Automation Tasks:**
- Schedule recurring tasks with customizable intervals
- `[AUTOMATION: name | interval | cmd1 | cmd2 | ...]` - Create automation
- `[STOPAUTO: name]` - Stop specific automation
- Great for auto-time set, weather control, periodic effects
- **Improved Navigation & Movement:**
- Enhanced obstacle detection and automatic jumping
- Better pathfinding to follow players smoothly
- Proper physics for jumps and momentum
- **Comprehensive AI Manual:**
- Detailed system prompt teaches Aeonis all capabilities
- Context-aware responses based on game state
- Remembers conversation history per session
## 1.5.0 - The Horror Update Phase 1 🎃 (2026-01-01)
- **Herobrine - The Legend Returns:**
- New mysterious entity that spawns naturally when `extra_mobs` is enabled
- Appears behind players (~10 blocks away), disappears when spotted
- Multiple behavior states: watching, roaming with sword, staring, hunting animals
- Builds creepy "infested cobblestone crosses" with 50% chance kill shrines
- Kill shrines include oak sign with "Im watching" and meat drops
- Classic creepypasta leaf decay while roaming near trees
- Breaking shrine blocks spawns Herobrine 5 blocks behind you for a 1.5s stare
- Max 2 Herobrines per player, spawn cycle every 2-5 minutes
- `/aeonis summon_herobrine <mode>` command for testing (behind/roaming/staring/hunting)
- **Herobrine Transform Scare Sequence:**
- Attempting `/transform aeonis:herobrine` triggers horror sequence
- 5 seconds of Darkness + brief Blindness effects
- 5 Herobrines spawn in circle around player, staring and "laughing"
- Creepy messages: "You chose to be ME??? ENJOY..." and more
- Transformation DENIED - you cannot become Herobrine!
- **Copper Stalker Improvements:**
- Health increased: 10 → 30 HP (more tanky)
- Damage increased: 4 → 6 (Zombie x2)
- Added knockback resistance (0.2)
- New Copper Stalker Spawn Egg
- **Spawn Eggs:**
- Herobrine Spawn Egg (special attack-then-teleport behavior)
- Copper Stalker Spawn Egg ("Stalker Spawn Egg")
## 1.4.0 (2025-12-28)
- Previous stable release
## 1.3 (2025-12-27)
- **Command System Overhaul:**
- Major refactor: `/x` command split into logical, themed groups: `/prank`, `/ability`, `/game`, `/aeonis`, `/ai`, `/transform`.
- All command names, usages, and help output are now consistent and grouped logically.
- Multi-target support for prank commands (e.g., `/prank smite @a`).
- Help command (`/aeonis help`) updated to reflect new structure and subcommands.
- **System Diagnostics:**
- `/aeonis sys ping` now shows real-time server and mod stats: TPS, memory, latency, entity/chunk/player counts, and Aeonis system activity.
- **Experimental Chaotic AI Engine:**
- New `/ai chaotic <entities>` command: enables experimental chaotic AI (lava-seeking, cliff-jumping, spinning, speed boost) on any mob.
- `/ai chaotic stop`: disables chaotic AI for all affected entities.
- **Reload Command:**
- `/aeonis reload`: reloads all mod features and resets tracked states (experimental, for dev/admin use).
- **Other Improvements:**
- Thunder dome logic refactored to use tick-based scheduling (no server thread blocking).
- Codebase-wide consistency and logical error fixes.
- Version updated to 1.3 everywhere (build, runtime, system ping).
## 1.2.8b and earlier
- See previous releases for details.
---
For more info, see `/aeonis help` in-game or the README.

