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Aeonis

Take control. Command anything. Master the game.

File Details

Aeonis CM 1.6.0 (Fabric)

  • R
  • Jan 2, 2026
  • 650.48 KB
  • 9
  • 1.21.10
  • Fabric

File Name

aeonis-command-master-1.6.0.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aeonis-1413228:7407995"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Aeonis: Command Master - Changelog

## 1.6.0 - The AI Edition 🤖 (2026-01-02)
- **Aeonis AI Assistant - Your In-Game AI Companion:**
  - Spawn a fully autonomous AI-controlled fake player named "Aeonis"
  - Powered by LLM (Ollama/OpenAI-compatible) with conversational memory
  - Follows players, navigates terrain, jumps obstacles automatically
  - `/ai llm spawn` - Spawn Aeonis AI assistant
  - `/ai llm despawn` - Despawn Aeonis
  - `/ai llm config` - Configure LLM endpoint and model
 
- **AI Command Execution System:**
  - Aeonis can execute ANY Minecraft command with OP privileges
  - Safety-blocked dangerous commands (stop, ban, kick, op, deop, whitelist)
  - Use `[CMD: /command]` tag in chat to request command execution
  - Perfect for hands-free gameplay automation
 
- **Script System:**
  - Create reusable multi-command scripts via AI
  - `[SCRIPT: name | cmd1 | cmd2 | ...]` - Create and save scripts
  - `[RUNSCRIPT: name]` - Execute saved scripts
  - Scripts persist in `<game_dir>/aeonis/scripts/`
 
- **Custom Commands:**
  - Define your own command aliases through AI
  - `[NEWCMD: name | cmd1 | cmd2 | ...]` - Create custom command
  - `[RUNCMD: name]` - Execute custom command
  - Commands persist in `<game_dir>/aeonis/commands/`
 
- **Automation Tasks:**
  - Schedule recurring tasks with customizable intervals
  - `[AUTOMATION: name | interval | cmd1 | cmd2 | ...]` - Create automation
  - `[STOPAUTO: name]` - Stop specific automation
  - Great for auto-time set, weather control, periodic effects
 
- **Improved Navigation & Movement:**
  - Enhanced obstacle detection and automatic jumping
  - Better pathfinding to follow players smoothly
  - Proper physics for jumps and momentum
 
- **Comprehensive AI Manual:**
  - Detailed system prompt teaches Aeonis all capabilities
  - Context-aware responses based on game state
  - Remembers conversation history per session

## 1.5.0 - The Horror Update Phase 1 🎃 (2026-01-01)
- **Herobrine - The Legend Returns:**
  - New mysterious entity that spawns naturally when `extra_mobs` is enabled
  - Appears behind players (~10 blocks away), disappears when spotted
  - Multiple behavior states: watching, roaming with sword, staring, hunting animals
  - Builds creepy "infested cobblestone crosses" with 50% chance kill shrines
  - Kill shrines include oak sign with "Im watching" and meat drops
  - Classic creepypasta leaf decay while roaming near trees
  - Breaking shrine blocks spawns Herobrine 5 blocks behind you for a 1.5s stare
  - Max 2 Herobrines per player, spawn cycle every 2-5 minutes
  - `/aeonis summon_herobrine <mode>` command for testing (behind/roaming/staring/hunting)
 
- **Herobrine Transform Scare Sequence:**
  - Attempting `/transform aeonis:herobrine` triggers horror sequence
  - 5 seconds of Darkness + brief Blindness effects
  - 5 Herobrines spawn in circle around player, staring and "laughing"
  - Creepy messages: "You chose to be ME??? ENJOY..." and more
  - Transformation DENIED - you cannot become Herobrine!
 
- **Copper Stalker Improvements:**
  - Health increased: 10 → 30 HP (more tanky)
  - Damage increased: 4 → 6 (Zombie x2)
  - Added knockback resistance (0.2)
  - New Copper Stalker Spawn Egg
 
- **Spawn Eggs:**
  - Herobrine Spawn Egg (special attack-then-teleport behavior)
  - Copper Stalker Spawn Egg ("Stalker Spawn Egg")

## 1.4.0 (2025-12-28)
- Previous stable release

## 1.3 (2025-12-27)
- **Command System Overhaul:**
  - Major refactor: `/x` command split into logical, themed groups: `/prank`, `/ability`, `/game`, `/aeonis`, `/ai`, `/transform`.
  - All command names, usages, and help output are now consistent and grouped logically.
  - Multi-target support for prank commands (e.g., `/prank smite @a`).
  - Help command (`/aeonis help`) updated to reflect new structure and subcommands.
- **System Diagnostics:**
  - `/aeonis sys ping` now shows real-time server and mod stats: TPS, memory, latency, entity/chunk/player counts, and Aeonis system activity.
- **Experimental Chaotic AI Engine:**
  - New `/ai chaotic <entities>` command: enables experimental chaotic AI (lava-seeking, cliff-jumping, spinning, speed boost) on any mob.
  - `/ai chaotic stop`: disables chaotic AI for all affected entities.
- **Reload Command:**
  - `/aeonis reload`: reloads all mod features and resets tracked states (experimental, for dev/admin use).
- **Other Improvements:**
  - Thunder dome logic refactored to use tick-based scheduling (no server thread blocking).
  - Codebase-wide consistency and logical error fixes.
  - Version updated to 1.3 everywhere (build, runtime, system ping).

## 1.2.8b and earlier
- See previous releases for details.

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For more info, see `/aeonis help` in-game or the README.