aeonarsenal-2.0.0.jar
Curse Maven Snippet
What's new
Aeon Arsenal 2.0.0
Requires: Minecraft 26.3 · Fabric Loader 0.19.5+ · Fabric API · GeckoLib 5.5.6+ · Java 25
This one earns its 2.0.0 twice over: Aeon Arsenal now runs on Minecraft 26.3, and every weapon in the pack has been rebuilt from scratch.
Your worlds are safe. Weapons, magazines, skins and Operator Records all carry over. No registry id, item id, component or packet name changed.
Ported to Minecraft 26.3
The whole mod made the jump from 26.2, and nothing was left behind.
- Updated stack: Minecraft 26.3, Fabric Loader 0.19.5, Fabric API 0.161.0+26.3, Loom 1.17.21, Gradle 9.6.0, GeckoLib 5.5.6, Java 25
- SDL3 input: 26.3 swapped GLFW for SDL3, so every keybind (reload, inspect, aim, fire selector, NEXUS, Operator Record) now goes through Minecraft's own input system. Defaults unchanged, everything still rebindable.
- NEXUS typing still works. 26.3 only sends characters while text input is active, so the menu now handles that itself.
- First-person rendering was hooked into 26.3's new split renderer. Knife animations and the scope's weapon hide work exactly as before, and while fully scoped your arm is now hidden too.
- Blast knockback, block codecs, loot providers, item drops, swing state and pose maths all migrated to their 26.3 equivalents.
New Weapons & Equipment
AE12-X
A coyote-tan duty pistol on a full-size frame.
- 17 rounds of 9mm, the biggest magazine of any sidearm
- 4.5 damage · 171 RPM
- Tightest sidearm spread after the AEP-57
- Its own 17-round magazine, four Armory finishes and its own firing sound
Fire Selector (default: B)
The AE12-X is the first weapon with a fire selector, and its burst isn't your usual three-rounder. Every pull fires one more round than the last: 1, then 2, then 3… until the mag runs dry. Reloading resets it to 1. The HUD shows your mode and the cost of your next pull.
A-FL12 Flamethrower
A sustained-fire heavy weapon with its own fuel tank, reload, fuel economy and refill recipe.
Suggested by RealTree, thanks!
Demolition Kit
- AEX-RD7 Demolition Charge: placeable charges with hidden fuse states
- Signal Remote: remote detonation via session-token links
- AEX-EOD Defusal Kit: for when someone else placed the charge
17-round 9mm Magazine
New craftable magazine type for the AE12-X.
Every Weapon Rebuilt
29 models redrawn from photographic references at 4× the previous detail. Each is generated from a single definition, so rig, item model and texture can never drift apart. All existing animations were kept.
Sidearms: AEP-23 (P2000) · AEP-57 (Five-seveN) · AHP-50 (Desert Eagle, stainless) · AHR-6 (R8 Revolver) · ASP-45 (suppressed USP) · A-T9 (TEC-9)
SMGs: ASM-10 (MAC-10) · ASM-9 (MP9) · ASM-45 (UMP45) · ASM-5S (MP5SD) · APD-90 (P90)
Rifles & long guns: AAR-4 (M4A4) · A-RX47 (AK-47, wood) · A-BR56 (FAMAS) · A-AR77 (AUG) · A-MR20 (SCAR 20S, FDE) · A-SR96 (AWP, with sunshade and stowed bipod) · A-SGX14 (Model 12 trench gun)
Knives: all nine (tactical, combat, survival, huntsman, bayonet, both karambits, shadow blade and the Aeon Fang), each with its own blade shape and finish instead of one model in nine colours
Throwables & devices: flashbang, smoke, molotov, incendiary, decoy, HE, cryo, tactical strike, breaching charge, demolition charge, signal remote, A-SG12 Shockwave, A-GV8 Gravwell, flamethrower
Holding & Aiming
- Real third-person stance: anyone holding a firearm (you, other players, mobs) now aims it with both arms forward, tracking where they look. No more guns dangling by the leg.
- Held by the grip: weapon placement is calculated from each weapon's own pistol grip. Nothing floats, nothing is held by its stock.
- Real-world sizes: every weapon is scaled from the real firearm (AK 0.88 m, M4 0.84 m, AWP 1.16 m, P2000 0.18 m). Sidearms are shown at 2× so you can actually see them; rifles, snipers and the shotgun sit just over life size.
- Knives are slightly bigger in hand, and the karambits are visible in first person again.
Sound
- Decoy grenades now fire real weapons. Each burst picks an actual firearm from the pack and fires at that weapon's own rate of fire, with the same sounds, volume and range. A decoy rifle carries across a valley just like the real one. (Suppressed weapons are excluded; a decoy is meant to be heard.)
- The AE12-X has its own firing sound, based on a 9mm service-pistol recording.
Balance & Fixes
- Breaching charge blast halved: cuts 2 blocks deep instead of 4, with its lethal cone and splash halved to match. Thicker walls now need a second charge.
- Tactical Strike grenade: fixed, it now breaks grass blocks as it was meant to do. Reported by RealTree, thanks!
- Workbench upgrades now actually apply to weapon stats.
- Knife skins have their own catalogue, ownership and case pool.
- Blood effects: sprays, stains and pools driven by real hits.
- The Field Manual is now searchable from NEXUS.
- New demolition panel on the HUD.
Existing Worlds
No migration needed. Weapons keep their ammo, magazines, skins and upgrades. Operator Records keep their ranks, unlocks and finishes. A weapon made in 1.1.0 is the same weapon here; it just looks a lot better. 😎
This mod has no additional files