aeonarsenal-1.1.0.jar
Curse Maven Snippet
What's new
Aeon Arsenal v1.1.0 — Arsenal Expansion
Aeon Arsenal 1.1.0 is here.
This is the biggest Aeon Arsenal update yet, expanding the arsenal from 15 to 18 firearms, introducing a completely new Tactical HUD, adding 115 collectible weapon skins, expanding the original soundtrack, and bringing major improvements and fixes across the mod.
3 New Firearms — 15 → 18
A-T9
A fast-firing machine pistol built for aggressive close-range combat.
The Torrent introduces dynamic accuracy: rapid fire progressively increases spread, while controlled tapping maintains high accuracy. How quickly you pull the trigger now matters.
A-SGX14
A powerful tube-fed shotgun firing eight pellets per shot.
Shells are loaded individually, and reloads can be interrupted as soon as a shell is chambered — allowing you to immediately return fire when things get messy.
A-AR77
A bullpup assault rifle featuring an integrated optic.
The Vector has exceptional first-shot accuracy but becomes increasingly difficult to control during sustained fire, rewarding controlled bursts over holding the trigger.
New Tactical HUD
Aeon Arsenal now has its own combat HUD.
It automatically appears while using Aeon equipment and gets out of the way when you aren't.
Features include:
- Live ammunition and magazine information
- Real reload progress
- Health, armor and absorption
- Grenade and tactical device counts
- Dynamic crosshair based on actual weapon spread
- Crosshair reacts to stance, movement, sustained fire and aiming
- Server-confirmed hitmarkers
- Directional damage indicators
- Eight customization options through NEXUS Command
- Adjustable scale and opacity
- Optional master switch to restore the vanilla health and armor HUD
New: The Armory
115 weapon skins.
18 firearms.
10 collections.
6 rarity tiers.
Weapon skins are permanent cosmetic unlocks tied to your Operator Record, rather than individual weapon items.
Once unlocked, a skin survives:
- Death and respawn
- Disconnecting and reconnecting
- Server restarts
- Dropping or losing the weapon
Picking up another player's skinned weapon does not give you their skin. The weapon instead uses your own selected finish.
Aeon Armory Case
Armory Cases can be crafted using Military Scrap, Weapon Cores and a Netherite Ingot.
Opening a case starts a full horizontal reveal sequence before permanently unlocking the resulting finish.
| Rarity | Drop Chance |
|---|---|
| Common | 50% |
| Uncommon | 27% |
| Rare | 13% |
| Epic | 6% |
| Legendary | 3% |
| Aeon | 1% |
Duplicates can still appear, but already-owned finishes receive significantly reduced weighting. The duplicate weighting becomes increasingly strict at higher rarities, reaching approximately one tenth of the normal weight for an owned Aeon-tier finish.
Every skin is purely cosmetic. No finish changes weapon statistics.
Soundtrack Expansion
9 new original tracks have been added, bringing the Aeon Arsenal soundtrack to 11 tracks.
All compositions are original works covered by the mod's license.
Weapon Upgrade Overhaul
Weapon upgrades now properly affect gameplay.
Previously, only 4 of the 10 statistics offered by upgrade modules were actually applied. Several displayed upgrades therefore had no gameplay effect.
This has now been corrected.
Upgrades affecting systems including:
- Recoil
- Magazine capacity
- Reload speed
- ADS speed
- Mobility
now function correctly.
This also fixes eight previously ineffective modules, including both muzzle brakes.
Combat Improvements
Incendiaries
Incendiary Grenades and Molotovs now damage mobs.
Previously, their damage was only applied to players.
Weapon Callsigns
Every firearm, tactical device and blade now has its own callsign and tier.
Primary display names use the weapon designation — such as A-T9, A-AR77 and A-SGX14 — while callsigns appear in their tooltips.
Firearm Grades
Weapons are now classified by grade:
- Standard — Sidearms
- Restricted — Submachine guns
- Experimental — Long guns
- Omega — Precision rifles
Grades are reflected through item-name colors and the NEXUS catalogue.
Fixes
Weapon Workbench
The Weapon Workbench has been repaired.
Previously, its inventory wasn't rendered and its slots couldn't be interacted with.
Weapons can now be inserted correctly, and module costs and mastery requirements are displayed before attempting to fit an upgrade rather than appearing only after rejection.
World & Combat State
Fixed several states incorrectly surviving between worlds:
- Tactical strikes could continue dealing damage to a discarded world after leaving it.
- Weapon spray and bloom could carry into another world, causing the first shot in a fresh save to have up to 2.4× the intended spread.
- First-time announcements could permanently stop appearing in later worlds.
NEXUS Interface
- Fixed the final NEXUS tab becoming inaccessible at common GUI scales.
- The tab strip can now scroll when necessary.
- Fixed long text overflowing panels in Home, Achievements, Settings and Demolitions.
Optics
Adding the A-AR77's integrated optic does not interfere with existing scope behavior. All three sighted rifles continue to function normally.
Compatibility & Existing Worlds
Existing worlds can be upgraded directly to 1.1.0.
All newly introduced save data is optional. Existing data is not migrated or rewritten.
Skin ownership is permanently stored on your Operator Record, never on individual weapon items.
Requirements
- Minecraft 26.2
- Fabric API
- GeckoLib
Aeon Arsenal 1.1.0 is the largest expansion to the mod so far.
18 firearms. 115 skins. A completely new tactical HUD. A bigger soundtrack. Better progression. Better combat.
Built to End the Fight.
This mod has no additional files

