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Aeon Arsenal

Aeon Arsenal is a large-scale tactical combat mod featuring modern firearms, advanced grenades, custom animations, immersive audio, progression systems, and the NEXUS tactical interface.
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aeonarsenal-1.1.0.jar

File nameaeonarsenal-1.1.0.jar
Uploader
ITheDirectorITheDirector
Uploaded
Sep 6, 2026
Downloads
37
Size
23.4 MB
Mod Loaders
Fabric
File ID
8821955
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:aeon-arsenal-1674811:8821955"

Learn more about Curse Maven

What's new

Aeon Arsenal v1.1.0 — Arsenal Expansion

Aeon Arsenal 1.1.0 is here.

This is the biggest Aeon Arsenal update yet, expanding the arsenal from 15 to 18 firearms, introducing a completely new Tactical HUD, adding 115 collectible weapon skins, expanding the original soundtrack, and bringing major improvements and fixes across the mod.


3 New Firearms — 15 → 18

A-T9

A fast-firing machine pistol built for aggressive close-range combat.

The Torrent introduces dynamic accuracy: rapid fire progressively increases spread, while controlled tapping maintains high accuracy. How quickly you pull the trigger now matters.

A-SGX14

A powerful tube-fed shotgun firing eight pellets per shot.

Shells are loaded individually, and reloads can be interrupted as soon as a shell is chambered — allowing you to immediately return fire when things get messy.

A-AR77

A bullpup assault rifle featuring an integrated optic.

The Vector has exceptional first-shot accuracy but becomes increasingly difficult to control during sustained fire, rewarding controlled bursts over holding the trigger.


New Tactical HUD

Aeon Arsenal now has its own combat HUD.

It automatically appears while using Aeon equipment and gets out of the way when you aren't.

Features include:

  • Live ammunition and magazine information
  • Real reload progress
  • Health, armor and absorption
  • Grenade and tactical device counts
  • Dynamic crosshair based on actual weapon spread
  • Crosshair reacts to stance, movement, sustained fire and aiming
  • Server-confirmed hitmarkers
  • Directional damage indicators
  • Eight customization options through NEXUS Command
  • Adjustable scale and opacity
  • Optional master switch to restore the vanilla health and armor HUD

New: The Armory

115 weapon skins.
18 firearms.
10 collections.
6 rarity tiers.

Weapon skins are permanent cosmetic unlocks tied to your Operator Record, rather than individual weapon items.

Once unlocked, a skin survives:

  • Death and respawn
  • Disconnecting and reconnecting
  • Server restarts
  • Dropping or losing the weapon

Picking up another player's skinned weapon does not give you their skin. The weapon instead uses your own selected finish.

Aeon Armory Case

Armory Cases can be crafted using Military Scrap, Weapon Cores and a Netherite Ingot.

Opening a case starts a full horizontal reveal sequence before permanently unlocking the resulting finish.

Rarity Drop Chance
Common 50%
Uncommon 27%
Rare 13%
Epic 6%
Legendary 3%
Aeon 1%

Duplicates can still appear, but already-owned finishes receive significantly reduced weighting. The duplicate weighting becomes increasingly strict at higher rarities, reaching approximately one tenth of the normal weight for an owned Aeon-tier finish.

Every skin is purely cosmetic. No finish changes weapon statistics.


Soundtrack Expansion

9 new original tracks have been added, bringing the Aeon Arsenal soundtrack to 11 tracks.

All compositions are original works covered by the mod's license.


Weapon Upgrade Overhaul

Weapon upgrades now properly affect gameplay.

Previously, only 4 of the 10 statistics offered by upgrade modules were actually applied. Several displayed upgrades therefore had no gameplay effect.

This has now been corrected.

Upgrades affecting systems including:

  • Recoil
  • Magazine capacity
  • Reload speed
  • ADS speed
  • Mobility

now function correctly.

This also fixes eight previously ineffective modules, including both muzzle brakes.


Combat Improvements

Incendiaries

Incendiary Grenades and Molotovs now damage mobs.

Previously, their damage was only applied to players.

Weapon Callsigns

Every firearm, tactical device and blade now has its own callsign and tier.

Primary display names use the weapon designation — such as A-T9, A-AR77 and A-SGX14 — while callsigns appear in their tooltips.

Firearm Grades

Weapons are now classified by grade:

  • Standard — Sidearms
  • Restricted — Submachine guns
  • Experimental — Long guns
  • Omega — Precision rifles

Grades are reflected through item-name colors and the NEXUS catalogue.


Fixes

Weapon Workbench

The Weapon Workbench has been repaired.

Previously, its inventory wasn't rendered and its slots couldn't be interacted with.

Weapons can now be inserted correctly, and module costs and mastery requirements are displayed before attempting to fit an upgrade rather than appearing only after rejection.

World & Combat State

Fixed several states incorrectly surviving between worlds:

  • Tactical strikes could continue dealing damage to a discarded world after leaving it.
  • Weapon spray and bloom could carry into another world, causing the first shot in a fresh save to have up to 2.4× the intended spread.
  • First-time announcements could permanently stop appearing in later worlds.

NEXUS Interface

  • Fixed the final NEXUS tab becoming inaccessible at common GUI scales.
  • The tab strip can now scroll when necessary.
  • Fixed long text overflowing panels in Home, Achievements, Settings and Demolitions.

Optics

Adding the A-AR77's integrated optic does not interfere with existing scope behavior. All three sighted rifles continue to function normally.


Compatibility & Existing Worlds

Existing worlds can be upgraded directly to 1.1.0.

All newly introduced save data is optional. Existing data is not migrated or rewritten.

Skin ownership is permanently stored on your Operator Record, never on individual weapon items.

Requirements

  • Minecraft 26.2
  • Fabric API
  • GeckoLib

Aeon Arsenal 1.1.0 is the largest expansion to the mod so far.

18 firearms. 115 skins. A completely new tactical HUD. A bigger soundtrack. Better progression. Better combat.

Built to End the Fight.

This mod has no additional files