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AE2Colonies (Applied Energistics 2 × MineColonies)

Seamlessly integrate your MineColonies warehouse directly into your Applied Energistics 2 ME Network!
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1.0.2

File nameae2colonies-1.0.2.jar
Uploaded
Sep 15, 2026
Downloads
398
Size
1.8 MB
Mod Loaders
NeoForge
File ID
8888401
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ae2colonies-applied-energistics-2-minecolonies-1694075:8888401"

Learn more about Curse Maven

What's new

# AE2 Colonies 1.0.2 - Pathfinding Edition Compatibility & AE2 Grid Connection Fixes
 
### 🌟 New Features & Compatibility
* **Pathfinding Edition for MineColonies Compatibility**:
* Added native compatibility with *Pathfinding Edition for MineColonies* (`colonypathingedition`).
* Implemented dynamic mixin plugin detection: if Pathfinding Edition is present, couriers using `NewEntityAIWorkDeliveryman` automatically interact with the ME Colony Terminal.
* Couriers safely extract stored items, synthesize requested Domum Ornamentum blocks on-the-fly, and wait for active AE2 autocrafting jobs to finish.
* If Pathfinding Edition is not installed, the mixin is automatically bypassed with zero overhead.
* **Standard NeoForge Item Handler**:
* The ME Colony Terminal now exposes a full `IItemHandler` capability connected directly to the AE2 grid, allowing item extractors and external inventory systems to interact with the colony storage.
 
### 🐛 Bug Fixes
* **AE2 Cable Grid Connections**:
* Fixed an issue where AE2 cables (glass, covered, smart, dense) would not visually or logically connect to the **ME Architects Cutter** and **ME Colony Terminal**.
* Registered `AECapabilities.IN_WORLD_GRID_NODE_HOST` and implemented `IOrientableBlock` so cables snap to the machines properly.
* **AE2 Network Tool & Power Display**:
* Fixed mod blocks not showing up in the AE2 Network Tool, Network Status screen, or Controller power breakdown.
* Registered representative block entity items (`registerBlockEntityItem`) and set machine visual representations on main nodes.
* **Block Registration Duplicate Property**:
* Fixed a startup crash (`IllegalArgumentException: duplicate property: facing`) by removing redundant facing properties already provided by AE2 base blocks.

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