1.0.2
Curse Maven Snippet
What's new
# AE2 Colonies 1.0.2 - Pathfinding Edition Compatibility & AE2 Grid Connection Fixes
### 🌟 New Features & Compatibility
* **Pathfinding Edition for MineColonies Compatibility**:
* Added native compatibility with *Pathfinding Edition for MineColonies* (`colonypathingedition`).
* Implemented dynamic mixin plugin detection: if Pathfinding Edition is present, couriers using `NewEntityAIWorkDeliveryman` automatically interact with the ME Colony Terminal.
* Couriers safely extract stored items, synthesize requested Domum Ornamentum blocks on-the-fly, and wait for active AE2 autocrafting jobs to finish.
* If Pathfinding Edition is not installed, the mixin is automatically bypassed with zero overhead.
* **Standard NeoForge Item Handler**:
* The ME Colony Terminal now exposes a full `IItemHandler` capability connected directly to the AE2 grid, allowing item extractors and external inventory systems to interact with the colony storage.
### 🐛 Bug Fixes
* **AE2 Cable Grid Connections**:
* Fixed an issue where AE2 cables (glass, covered, smart, dense) would not visually or logically connect to the **ME Architects Cutter** and **ME Colony Terminal**.
* Registered `AECapabilities.IN_WORLD_GRID_NODE_HOST` and implemented `IOrientableBlock` so cables snap to the machines properly.
* **AE2 Network Tool & Power Display**:
* Fixed mod blocks not showing up in the AE2 Network Tool, Network Status screen, or Controller power breakdown.
* Registered representative block entity items (`registerBlockEntityItem`) and set machine visual representations on main nodes.
* **Block Registration Duplicate Property**:
* Fixed a startup crash (`IllegalArgumentException: duplicate property: facing`) by removing redundant facing properties already provided by AE2 base blocks.
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