ae2objects-0.2.0+26.1.2.jar
Curse Maven Snippet
What's new
AE2Objects 0.2.0
Changes since 0.1.0+26.1.2.
Added
- Deep fluid storage cells for ME drives and chests, covering 1k through 256k tiers.
- Portable deep storage cells for items and fluids, covering 1k through 256k tiers.
- Portable-cell battery/menu integration, FE energy capability, charged creative variants, and Void upgrade support.
- Catalog-driven deep-cell registration with item and fluid channel bindings.
Changed
- Deep-cell storage was reorganized into domain, channel, persistence, inventory, and client-snapshot layers.
- Existing 1k–256k item cells keep their registry IDs, data components, and saved-data format.
- Deep-cell tooltips now use NeoForge's
RegisterTooltipAppendersEvent; family, UUID, capacity, partition, and portable energy lines are preserved. - Storage hot paths now cache total amounts, use bounded top-ten previews, encode and preview in one pass, defer filter/context creation, and fast-path nested-cell checks.
- Fluid cell colors were adjusted for the fluid series.
- Development artifacts include the commit hash; release artifacts use
ae2objects-0.2.0+26.1.2.jar.
Fixed
- Server cell context is resolved per thread; client and pre-server code no longer touches the server repository.
- Recovered cells are dropped when the player's inventory is full instead of being lost.
- Clone operations without a server context create an independent client-side identity without repository access.
- Saved-data snapshots are exposed read-only.
Internal
- Added Stonecutter-based builds, release packaging, CI build workflow, Dependabot configuration, and expanded documentation.
Notes
- MEGA Cells 1m–256m support is disabled in 0.2.0: no items are registered and no recipes are generated. It will be re-enabled once a MEGA Cells 26.1 build is available.
- Applied Mekanistics chemical support remains inactive until an appmek 26.1 build exists.
Full Changelog: https://github.com/Likos-Lupus/AE2Objects/compare/0.1.0%2B26.1.2...0.2.0
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

