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AE2 Objects

Introduces high-density Deep Storage Cells with no type limits. A continuation and derivative work based on AE2 Things.
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ae2objects-0.2.0+26.1.2.jar

File nameae2objects-0.2.0-26.1.2.jar
Uploader
Chiloven945Chiloven945
Uploaded
Nov 10, 2026
Downloads
10
Size
219.3 KB
Mod Loaders
NeoForge
File ID
9545029
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ae2-objects-1673362:9545029"

Learn more about Curse Maven

What's new

AE2Objects 0.2.0

Changes since 0.1.0+26.1.2.

Added

  • Deep fluid storage cells for ME drives and chests, covering 1k through 256k tiers.
  • Portable deep storage cells for items and fluids, covering 1k through 256k tiers.
  • Portable-cell battery/menu integration, FE energy capability, charged creative variants, and Void upgrade support.
  • Catalog-driven deep-cell registration with item and fluid channel bindings.

Changed

  • Deep-cell storage was reorganized into domain, channel, persistence, inventory, and client-snapshot layers.
  • Existing 1k–256k item cells keep their registry IDs, data components, and saved-data format.
  • Deep-cell tooltips now use NeoForge's RegisterTooltipAppendersEvent; family, UUID, capacity, partition, and portable energy lines are preserved.
  • Storage hot paths now cache total amounts, use bounded top-ten previews, encode and preview in one pass, defer filter/context creation, and fast-path nested-cell checks.
  • Fluid cell colors were adjusted for the fluid series.
  • Development artifacts include the commit hash; release artifacts use ae2objects-0.2.0+26.1.2.jar.

Fixed

  • Server cell context is resolved per thread; client and pre-server code no longer touches the server repository.
  • Recovered cells are dropped when the player's inventory is full instead of being lost.
  • Clone operations without a server context create an independent client-side identity without repository access.
  • Saved-data snapshots are exposed read-only.

Internal

  • Added Stonecutter-based builds, release packaging, CI build workflow, Dependabot configuration, and expanded documentation.

Notes

  • MEGA Cells 1m–256m support is disabled in 0.2.0: no items are registered and no recipes are generated. It will be re-enabled once a MEGA Cells 26.1 build is available.
  • Applied Mekanistics chemical support remains inactive until an appmek 26.1 build exists.

Full Changelog: https://github.com/Likos-Lupus/AE2Objects/compare/0.1.0%2B26.1.2...0.2.0

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