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AE2 Mod ID View Cell

Adds an AE2 View Cell that filters terminal lists by mod ID, not individual items. Configure via Sneak + Right Click with whitelist or blacklist, tab completion, multi-select, and quick transfers.

File Details

ae2-modIdViewCell-neoforge-1.21.1-1.0.0.jar

  • R
  • Apr 26, 2026
  • 67.38 KB
  • 67
  • 1.21.1
  • NeoForge

File Name

ae2-modIdViewCell-neoforge-1.21.1-1.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ae2-mod-id-view-cell-1456030:7997102"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.0 - 2026-04-26

Added

  • Initial 1.21.1 rewrite of AE2 Mod ID View Cell for NeoForge and AE2 19.x.
  • Mod ID View Cell item that filters AE2 terminal contents by mod ID.
  • Whitelist and Blacklist filtering with full-mod-ID regular expression matching.
  • Modern GUI for editing filter lists, including paste splitting, normalization, de-duplication, scrolling, list transfer buttons, and multi-selection.
  • Tab completion for installed mod IDs.
  • Shift tooltip showing the saved Whitelist and Blacklist entries.
  • AE2 GuideME page and in-GUI guide button.
  • AE2 terminal integration for View Cell slots, including configured View Cell shift-click priority.
  • Shift-right-click bypass for sending view cells from player inventory directly into the ME network.
  • Save support when editing the cell from the main hand or AE2 terminal View Cell slots.

Changed

  • Rebuilt the old 1.12.2 behavior around modern AE2 APIs, NeoForge networking, item data components, and current screen widgets.
  • Kept the mod ID as ae2modidviewcell for compatibility with the existing project identity.